Realtime 3D Performance Management System
AssigneeAscendant Studios, LLC
InventorMark Maratea
Life of this patent
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AssigneeAscendant Studios, LLC
InventorMark Maratea
Estimating the term…
A real-time performance management system for controlling rendering performance and quality of a 3-D software run on a user device, by making quantifiable choices by a user is provided. A user launches a game to scan process of the user device in which the user wants to play. The current running setup is scanned to assess how game features will perform. A total performance budget for both the GPU and the CPU is obtained, reflecting the maximum capacity of your hardware. The current budget allocation is obtained to see how resources are being used. If the allocation is less than the total budget, the user experiences smooth gameplay. A larger gap between allocation and budget indicates better performance and if the allocation exceeds budget, the user experiences reduced performance, as visual fidelity increases. The user can adjust the graphics settings which causes the allocation to increase or decrease
A real-time method for controlling rendering performance and quality of a 3-D software run on a user device, by making quantifiable choices by a user, said user device having at least one graphics processing unit (GPU) and at least one central processing unit (CPU), the method comprising:
A real-time performance management system for controlling rendering performance and quality of a 3-D software run, by making quantifiable choices by a user, the system comprising:
Dependencies are inferred from the claim text.