Rigid body simulation by relative sleeping
AssigneeRoblox Corporation
InventorsEric DOW, Maciej MIZERSKI, Sheldon Paul ANDREWS
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AssigneeRoblox Corporation
InventorsEric DOW, Maciej MIZERSKI, Sheldon Paul ANDREWS
Estimating the term…
Some implementations relate to methods, systems, and computer-readable media for determining updated states of rigid body objects. In some implementations, the method includes receiving a model representation of rigid body objects, receiving an input state of the rigid body objects, determining that a relative velocity meets a threshold velocity, responsive to determining that a first rigid body object and a second rigid body object are in contact and that the relative velocity meets the threshold velocity, constructing a merged representation that represents the first rigid body object and the second rigid body object, applying a solver based on the input state and the merged representation to obtain an updated state for the first rigid body object and the second rigid body object, and causing the first rigid body object and the second rigid body object in the updated state to be displayed within a virtual environment.
A computer-implemented method to display a plurality of rigid body objects within a virtual environment, the method comprising:
A system comprising:
A non-transitory computer-readable medium comprising instructions that, responsive to execution by a processing device, causes the processing device to perform operations comprising:
Dependencies are inferred from the claim text.