Generating Personas with Multi-modal Adversarial Imitation Learning
AssigneeElectronic Arts Inc.
InventorsAlessandro Sestini, Linus Gisslén, William Ahlberg
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AssigneeElectronic Arts Inc.
InventorsAlessandro Sestini, Linus Gisslén, William Ahlberg
Estimating the term…
This specification described systems, methods, and apparatus for policy models for selecting an action in a game environment based on persona data, as well as the use of said models. According to one aspect of this specification, there is described a computer implemented method of controlling an agent in an environment, the method comprising: for a plurality of timesteps in a sequence of timesteps: inputting, into a machine-learned policy model, input data comprising a current state of the environment and an auxiliary input, the auxiliary input indicating a target action style for the agent; processing, by the machine-learned policy model, the input data to select an action for a current timestep; performing, by the agent in the environment, the selected action; and determining, subsequent to the selected action being performed, an update to the current state of the environment.
A computer implemented method of training a policy model to select actions for an agent in an environment, the method comprising:
A computer implemented method of controlling an agent in an environment, the method comprising:
A system comprising one or more processors and a memory, the memory storing computer readable instructions that, when executed by the one or more processors, cause the system to perform operations comprising:
Dependencies are inferred from the claim text.