Audio processing
AssigneeQUALCOMM Incorporated
InventorsIsaac Garcia MUNOZ, Shankar THAGADUR SHIVAPPA
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Abstract
A device includes a memory configured to store data associated with an immersive audio environment and one or more processors configured to obtain contextual movement estimate data associated with a portion of the immersive audio environment. The processor(s) are configured to set a pose update parameter based on the contextual movement estimate data. The processor(s) are configured to obtain pose data based on the pose update parameter. The processor(s) are configured to obtain rendered assets associated with the immersive audio environment based on the pose data. The processor(s) are configured to generate an output audio signal based on the rendered assets.
Claims20
A device comprising:
- a memory configured to store data associated with an immersive audio environment;
- and
- one or more processors configured to:
- obtain contextual movement estimate data associated with a portion of the immersive audio environment;
- set a pose update parameter based on the contextual movement estimate data;
- obtain pose data based on the pose update parameter;
- obtain rendered assets associated with the immersive audio environment based on the pose data;
- and
- generate an output audio signal based on the rendered assets.
A method comprising:
- obtaining contextual movement estimate data associated with a portion of an immersive audio environment;
- setting a pose update parameter based on the contextual movement estimate data;
- obtaining pose data based on the pose update parameter;
- obtaining rendered assets associated with the immersive audio environment based on the pose data;
- and
- generating an output audio signal based on the rendered assets.
A non-transitory computer-readable device storing instructions that are executable by one or more processors to cause the one or more processors to:
- obtain contextual movement estimate data associated with a portion of an immersive audio environment;
- set a pose update parameter based on the contextual movement estimate data;
- obtain pose data based on the pose update parameter;
- obtain rendered assets associated with the immersive audio environment based on the pose data;
- and
- generate an output audio signal based on the rendered assets.
Dependencies are inferred from the claim text.