Substance usage management with gamified self-control training exercises
OwnerSalil H. Patelinventor
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OwnerSalil H. Patelinventor
Estimating the term…
Systems and methods for managing substance usage. The method includes receiving, at a mobile computing device, a session length from a user. The method also includes selecting, by the mobile computing device, a first boost game that provides a first cognitive load. The method further includes displaying, to the user via a graphical user interface of the mobile computing device, the first boost game for a first time duration. The method also includes selecting, by the mobile computing device, a second boost game that provides a second cognitive load. The second cognitive load is greater than the first cognitive load. The second boost game includes a self-control training exercise. The method further includes displaying, to the user via the graphical user interface, the second boost game for a second time duration. The first time duration and the second time duration are determined based on the session length.
A method for managing substance usage, the method comprising:
A system for managing substance usage, the system comprising:
Dependencies are inferred from the claim text.