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US 2025/0029454 A1Published application
Sports Gaming System Using Team Metrics
OwnerTully Bradford Minoski, Marc Clifford Fiedler +1inventors
InventorsTully Bradford Minoski, Marc Clifford Fiedler, Matthew Thomas Lynch
Life of this patent
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Abstract
A computer-implemented sports gaming system wherein game participants draft real-life sports teams and game participant's scores or rankings are based on two or more team metrics produced by those teams in real-life games.
Claims10
A computer-implemented method for operating a sports gaming system comprising:
- (a) storing in memory a set of instructions for operating the sports gaming system, including instructions for using at least two team metrics from real-life games and pre-set values assigned to those metrics as the basis for game participant scores,
- (b) sending a list of teams available for selection to game participants, wherein the teams are real-life teams from a professional or collegiate team sports league,
- (c) receiving a list of teams selected by each game participant,
- (d) receiving team metrics from real-life games for the selected teams,
- (e) calculating game participant scores by applying the instructions for calculating scores stored in step (a) to the team metrics received in step (d) for the teams selected in step (c),
- (f) determining a winner at the end of a predetermined time by adding the cumulative scores from step (e).
3 more elements
A computer implemented sports gaming system comprising:
- (a) computer memory configured to store a set of instructions, and
- (b) one or more computer processors configured to execute the set of instructions and perform a series of operations comprising:
- (i) providing a list of available teams to game participants for selection, wherein the teams are real-life teams from a professional or collegiate team sports league,
- (ii) receiving team selections from each participant,
- (iii) selecting at least two team metrics to be used in determining game participant scores,
- (iv) assigning a pre-set value to each of the team metrics to be used in determining game participant scores,
- (v) receiving team metrics from real-life games from a sports data source,
- (vi) applying the pre-set values to the team metrics received from real-life games, and
- (vii) determining a winner at the end of a predetermined time by adding the cumulative values from operation (vi).
6 more elements
A computer-implemented method for operating a sports gaming system comprising:
- (a) storing a set of instructions for operating the sports gaming system, including instructions for ranking game participants using at least two team metrics from real-life games,
- (b) sending a list of teams available for selection to game participants, wherein the teams are real-life teams from a professional or collegiate team sports league,
- (c) receiving a list of teams selected by each game participant,
- (d) receiving team metrics from real-life games involving the teams selected,
- (e) ranking the game participants by applying the instructions for ranking participants to the team metrics for the selected teams, and
- (f) determining a winner by ranking participants at the end of a predetermined time by applying the instructions for ranking participants to the cumulative team metrics for the selected teams.
3 more elements
Dependencies are inferred from the claim text.