Display method and apparatus for virtual scene, storage medium, and electronic device
AssigneeTencent Technology (Shenzhen) Company Limited
InventorChenglong WEI
Life of this patent
Estimating the term…
Abstract
A display method for a virtual scene includes: displaying a virtual scene in which a first virtual operation object is located; when the first virtual operation object moves from an exterior of a first area to an interior of the first area, loading, in the virtual scene, virtual model objects currently present in a target area, the target area being located in the interior of the first area, and the target area being configured to allow multiple virtual operation objects to edit virtual model objects in the target area; and displaying a first group of virtual model objects located within a visual range of the first virtual operation object in the target area.
Claims20
A display method for a virtual scene, performed by an electronic device, comprising:
- displaying a virtual scene of a game in which a first virtual operation object is located;
- determining the first virtual operation object moving from an exterior of a first area to an interior of the first area;
- loading, in the virtual scene, virtual model objects currently present in a target area, the target area being located in the interior of the first area, and the target area being an area configured to allow multiple virtual operation objects to edit virtual model objects, wherein the target area is a part of a public scene of the game;
- and
- displaying, in the virtual scene, a first group of virtual model objects located within a visual range of the first virtual operation object in the target area.
A display apparatus for a virtual scene, comprising:
- a memory and a processor, the memory storing computer-readable instructions, and the processor being configured, when executing the computer-readable instructions, to:
- display a virtual scene of a game in which a first virtual operation object is located;
- determine the first virtual operation object moving from an exterior of a first area to an interior of the first area;
- load, in the virtual scene, virtual model objects currently present in a target area, the target area being located in the interior of the first area, and the target area being an area configured to allow multiple virtual operation objects to edit virtual model objects in the area, wherein the target area is a part of a public scene of the game;
- and
- display, in the virtual scene, a first group of virtual model objects located within a visual range of the first virtual operation object in the target area.
One or more non-transitory computer-readable storage media, the computer-readable storage media comprising computer-readable instructions stored therein, and the computer-readable instructions, when running by a processor, cause the processor to perform:
- displaying a virtual scene in which a first virtual operation object is located;
- determining the first virtual operation object moving from an exterior of a first area to an interior of the first area;
- loading, in the virtual scene, virtual model objects currently present in a target area, the target area being located in the interior of the first area, and the target area being an area configured to allow multiple virtual operation objects to edit virtual model objects in the area, wherein the target area is a part of a public scene of the game;
- and
- displaying, in the virtual scene, a first group of virtual model objects located within a visual range of the first virtual operation object in the target area.
Dependencies are inferred from the claim text.