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US 2024/0404365 A1Published application
Method and system for generating and displaying variable numbers of symbols for use in a symbol matching game
OwnerMark Segalinventor
Life of this patent
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Abstract
In a symbol matching game, a matrix of columns and rows of players symbols is displayed. A number of game symbol positions are randomly selected and displayed corresponding to each column of the player symbols, such as between 1 and 4. Game symbols are randomly selected and displayed in each selected game symbol positions. The game symbols in each column are compared to the player symbols in corresponding columns for matches and matches are evaluated for winning game outcomes.
Claims19
A gaming machine comprising:
- a monetary funds accepting mechanism for accepting monetary funds in creating a player credit balance;
- at least one display device;
- at least one player input device;
- a memory device;
- a controller;
- and
- machine-readable code stored in said memory device and executable by said controller to:
- a) in response to a wager placed by said player from said player credit balance, cause said at least one display device to graphically display a player symbol matrix of randomly selected player symbols, said player symbol matrix having a plurality of N columns;
- b) randomly select a number of game symbol positions corresponding to each column of the player symbol matrix and to cause the at least one display device to graphically display a game symbol window corresponding to each of the number of game symbol positions in a game symbol matrix having N columns aligned with said N columns of said player symbol matrix;
- c) randomly select a game symbol corresponding to each of said number of game symbol positions and cause said at least one display device to graphically transform said game symbol windows to display said game symbols in said positions corresponding thereto;
- and
- d) determine matches of any displayed game symbols to player symbols in corresponding columns of said player symbol matrix and said game symbol matrix;
- and
- e) determine if one or more matches comprise at least one predetermined winning outcome of said game.
11 more elements
A game system comprising:
- at least one video display;
- a processor;
- a memory;
- a database stored in said memory, said database storing information regarding a plurality of symbols;
- machine-readable code stored in said memory and configured to cause said processor to implement at least a first random number generator (RNG) which generates an output;
- machine-readable code stored in said memory and configured to cause said processor to:
- a) in response to a wager placed by said player, output information for use by a video display device to graphically display a player symbol matrix of player symbols randomly selected, using said output of said at least a first RNG, from said plurality of symbols, said player symbol matrix having a plurality of N columns;
- b) randomly select, using said output of said at least a first RNG, a number of game symbol positions corresponding to each column of the player symbol matrix and outputting information for use by said display device to graphically display a game symbol window corresponding to each of the number of game symbol positions in a game symbol matrix having N columns aligned with said N columns of said player symbol matrix;
- c) randomly select, using said output of said at least a first RNG, a game symbol corresponding to each of said number of game symbol positions and outputting information for use by said display device to graphically transform said game symbol windows to display said game symbols in said positions corresponding thereto;
- d) determine matches of any of said game symbols to player symbols in corresponding columns of said player symbol matrix and said game symbol matrix;
- and
- e) determine if one or more matches comprise at least one predetermined winning outcome.
9 more elements
Dependencies are inferred from the claim text.