V3c syntax new basemesh patch data unit
AssigneesSony Group Corporation, Sony Corporation of America
InventorsDanillo Graziosi, Ali Tabatabai
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AssigneesSony Group Corporation, Sony Corporation of America
InventorsDanillo Graziosi, Ali Tabatabai
Estimating the term…
A new high-level syntax element referred to as a basemesh patch data unit allows the transmission of syntax elements related to the basemesh component of a V3C bitstream. Previously, the V3C standard did not have any additional patches targeting the basemesh only. A basemesh patch data unit works with the previously disclosed sub-patch concept to provide syntax elements to be used with basemesh bitstream. The basemesh patch data unit allows mesh data and other types of data (e.g., point clouds) to be mixed together at the patch level and generate a richer representation of 3D objects. Furthermore, the basemesh patch data unit expands the concept of sub-meshes and patches by providing a flexible way to arrange the data in 3D (at the basemesh level) and in 2D (at the texture map level) allowing different configurations, instance, multiple attribute images and multiple basemeshes.
A method programmed in a non-transitory memory of a device comprising:
An apparatus comprising:
A method programmed in a non-transitory memory of a device comprising:
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