Systems and Methods for Mod-Supporting Authoritative Game Server
AssigneeSix Impossible Things Before Breakfast Limited
InventorSherry IGNATCHENKO
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AssigneeSix Impossible Things Before Breakfast Limited
InventorSherry IGNATCHENKO
Estimating the term…
Systems and methods for implementing an authoritative universal game server configured to support game modifications are disclosed herein. A game server may include at least a simulator configured to modify a simulator and published state based on input received or as a result of time passing, and one or more nodes each comprising a sandbox responsible for running third-party code within the game server. The third-party code run on the game server may include both base assets corresponding to a version of an online game provided by a publisher of the online game and overridden assets that comprise base assets that have been modified by a user. Thus, the game server may be configured to run a modified version of the online game when using overridden assets. Systems and methods for improving performance of server-side simulations by skipping simulation ticks or abolishing simulation ticks entirely are also described herein.
A game server for providing updates related to an online game, wherein the game server is configured to sandbox potentially malicious event-driven code, the game server comprising:
11-48. (canceled)
Dependencies are inferred from the claim text.