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US 2024/0390800 A1Published application
Systems and methods for interactive video game experience
AssigneeCrea Interactivity Corp.
InventorsElizabeth SPRATT, Kate GYLLENHAAL
Life of this patent
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Abstract
The technology described herein relates to, among other topics, a system for providing a cohesive physical video game experience. The technology also relates to a networking infrastructure for synchronizing and harmonizing gameplay and game data across different software (e.g., game) modules. The technology also includes an interactive development/design platform for obtaining feedback during development/design and incorporating such feedback into the overall gameplay.
Claims20
A system for coordinating game play, the system comprising:
- a server device having at least a processor and a memory;
- and
- a plurality of client devices, wherein
- each of the plurality of client devices includes a processor and a memory,
- each client device is configured to:
- execute a game program in association with a selected game module, wherein the selected game module corresponds to a theme associated with games executed by the plurality of client devices;
- obtain input data, via an input device, from a user;
- update a game state of the game program in association with the obtained input data;
- generate, for display, a game display in associated with the selected game module;
- and
- communicate the game state of the game program to the server device, and
- the server device is configured to:
- obtain the game state of the game program from each client device;
- manage the game state of the game program of each client device;
- and
- communicate the managed game state of the game program to each client device.
13 more elements
A client system, comprising:
- a processor;
- and
- a memory configured to store computer readable instructions that, when executed by the processor, cause the client system to:
- execute a game program in association with a selected game module, wherein the selected game module corresponds to a theme associated with the game program;
- obtain input data, via an input device, from a user;
- update a game state of the game program in association with the obtained input data;
- generate, for display, a game display in associated with the selected game module;
- and
- communicate the game state of the game program to a server system.
6 more elements
A server system, comprising:
- a processor;
- and
- a memory configured to store computer readable instructions that, when executed by the processor, cause the server system to:
- obtain a plurality of game states associated with game programs executing on a plurality of client devices;
- manage the plurality of game states of the game programs of each client device;
- and
- communicate the managed game state of the game program to each client device.
4 more elements
Dependencies are inferred from the claim text.