Systems and Methods for 3D-Model-Based Game Streaming
AssigneeSix Impossible Things Before Breakfast Limited
InventorSherry IGNATCHENKO
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AssigneeSix Impossible Things Before Breakfast Limited
InventorSherry IGNATCHENKO
Estimating the term…
A system for implementing three-dimensional model-based game streaming and corresponding methods of use are described herein. The system may include a universal game client configured to run on a client computer system or device that is capable of running various types of three-dimensional games. The universal game client may be configured to receive game state data published by a game server and render a virtual scene for an online game based on the game state data, one or more game assets downloaded over the Internet (e.g., as part of an initial game download or on-demand), and/or predicted information or simulations run by the universal game client. In some implementations, the universal game client may be configured to translate representations of game state data (e.g., from 2D-representations to 3D-representations) as needed for rendering. In some implementations, the universal game client may be embedded as a part of a web browser.
A system for three-dimensional model-based game streaming, the system comprising:
Dependencies are inferred from the claim text.