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US 2024/0358160 A1Published application
Video game system with biofeedback
AssigneeNIKE, Inc.
InventorsChristopher Andon, Ciro Fusco, Daniel A. Judelson, Hien Tommy Pham, Michael Wallans
Life of this patent
Estimating the term…
Abstract
A sport chair includes a seating surface operative to support a user and a processor. The processor is configured to detect the presence of a user on the seating surface, establish communication with an article of apparel on the body of the user, receive an indication of a physiological parameter of the user from a biometric sensor provided with the article of apparel, and output the physiological parameter to a display.
Claims14
(canceled)
A video game system comprising:
- an input controller;
- a display;
- a biometric sensor configured to sense at least one of a heart rate or a respiration rate of a user;
- a processor configured to:
- receive input from the input controller;
- receive physiological data from the biometric sensor;
- control the display to present a game environment;
- alter at least one aspect of the game based on the physiological data, wherein:
- an increase in the sensed heart rate or the sensed respiration rate is operative to cause at least one of:
- a decrease in focus of the display;
- a decrease in an amount of peripheral vision displayed via the display;
- or
- an increase in an amount of jitter in the controller.
10 more elements
A method of altering gameplay of a video game, the method comprising:
- receiving, via a processor, input from a game controller;
- receiving, via the processor, physiological data from a biometric sensor, the physiological data comprising at least one of a heart rate or a respiration rate of a user;
- controlling, via the processor, a display to present a game environment;
- detecting, via the processor, an increase in the heart rate or the respiration rate based on the physiological data;
- and
- in response to detecting the increase, altering at least one aspect of the game by performing at least one of:
- decreasing a focus of the display;
- decreasing an amount of peripheral vision displayed via the display;
- or
- increasing an amount of jitter in the game controller.
7 more elements
Dependencies are inferred from the claim text.