System and Method of Providing a Hold-And-Spin Game with Configurable Symbol Splitting
AssigneeAristocrat Technologies Australia Pty Limited
InventorsGaurav Jairath, Amresh Singh, Vinu Nair
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Abstract
A gaming machine provides a spinning reel game having a base game, from which a hold-and-spin game is triggered when a determined quantity of configurable symbols are displayed in a base game outcome. For each spin of the feature game, spin tags of configurable symbols are updated. When the spin tags have a predetermined relationship to a threshold value, the associated configurable symbol is split into a group of symbols. A feature game award is presented based on values associated with each configurable symbol in the feature game outcome.
Claims20
A gaming device, comprising:
- a graphical user interface (GUI);
- and
- a controller comprising one or more processors executing instructions, wherein execution of the instructions causes the GUI to:
- present symbols for a game at display positions of the GUI based on data received via a network, wherein the symbols presented for the game include configurable symbols and non-configurable symbols;
- present one or more of the configurable symbols for the game with a respectively assigned spin tag, wherein each respectively assigned spin tag includes a spin tag symbol and a spin tag numeric value;
- present an update of a spin tag numeric value for each respective spin tag in response to each spin of the game;
- in response to a spin tag numeric value having a predetermined relationship to a threshold value, present a split of the respective configurable symbol into a plurality of configurable symbols;
- and
- in response to a conclusion of the game, present an award based, at least in part, on a sum of prize values associated with the configurable symbols for the game.
A method of a gaming server, the method comprising:
- generating a game instance with the gaming server;
- and
- transmitting one or more signals to a gaming device, which cause a graphical user interface (GUI) of the gaming device to:
- present symbols for the game instance at display positions of the GUI, wherein the symbols presented for the game instance include configurable symbols and non-configurable symbols;
- present one or more of the configurable symbols for the game instance with a respectively assigned spin tag, wherein each respectively assigned spin tag includes a spin tag symbol and a spin tag numeric value;
- present an update of a spin tag numeric value for each respective spin tag in response to each spin of the game instance;
- in response to a spin tag numeric value having a predetermined relationship to a threshold value, present a split of the respective configurable symbol into a plurality of configurable symbols;
- and
- in response to a conclusion of the game instance, present an award based, at least in part, on a sum of prize values associated with the configurable symbols for the game instance.
A non-transitory computer readable storage medium comprising instructions, which when executed, cause a gaming server to:
- generate a game instance;
- and
- transmit one or more signals to a gaming device, which cause a graphical user interface (GUI) of the gaming device to:
- present symbols for the game instance at display positions of the GUI, wherein the symbols presented for the game instance include configurable symbols and non-configurable symbols;
- present one or more of the configurable symbols for the game instance with a respectively assigned spin tag, wherein each respectively assigned spin tag includes a spin tag symbol and a spin tag numeric value;
- present an update of a spin tag numeric value for each respective spin tag in response to each spin of the game instance;
- in response to a spin tag numeric value having a predetermined relationship to a threshold value, present a split of the respective configurable symbol into a plurality of configurable symbols;
- and
- in response to a conclusion of the game instance, present an award based, at least in part, on a sum of prize values associated with the configurable symbols for the game instance.
Dependencies are inferred from the claim text.