Gaming machine and method for evaluating player reactions
AssigneeAristocrat Technologies Australia Pty Limited
InventorsGregory Paul Schwartz, Steven M. Santisi, Craig Paulsen
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AssigneeAristocrat Technologies Australia Pty Limited
InventorsGregory Paul Schwartz, Steven M. Santisi, Craig Paulsen
Estimating the term…
A gaming system includes at least one processor configured to: receive, from a mobile computing device of a player, a digital image of the player captured during a gaming session of an electronic game; analyze the digital image using facial expression analysis techniques to determine a current emotional state of the player; categorize the current emotional state of the player, the categorizing includes a first state representing a desired emotional level; and transmit instructions to the mobile gaming device causing the mobile computing device to initiate a game session action during the gaming session when the current emotional state is not the desired emotional level, the game session action is configured to cause the player to transition to the desired emotional level.
An electronic computing device for playing an electronic game, the electronic computing device comprising:
A method performed by an electronic computing device comprising a microphone device, at least one memory storing computer-executable instructions, and at least one processor in communication with the at least one memory and the microphone device, the method comprising:
At least one non-transitory computer-readable media (CRM) having instructions stored thereon, which when executed by at least one processor of an electronic computing device, cause the at least one processor to:
Dependencies are inferred from the claim text.