Game device and associated methods
AssigneeCore PD Limited
InventorJosh REID
Life of this patent
Estimating the term…
Abstract
A portable handheld and/or wearable screenless electronic game (10) device with at least one proximity sensor. The proximity sensor detects a proximity of the game device (10) to an object (10b) and/or detects a proximity of the object (10b) to the game device (10), such that the game device (10) detects a relative proximity between the game device (10) and the object (10b). The game device (10b) changes game state or configuration in dependence on a proximity trigger signal, the proximity sensor providing the proximity trigger signal when the object (10b) is detected within a minimum threshold relative proximity to the game device (10).
Claims24
A portable handheld screenless electronic game device comprising at least one proximity sensor, the proximity sensor being configured to detect a proximity of the game device to an object and/or to detect a proximity of the object to the game device, such that the game device is configured to detect a relative proximity between the game device and the object, wherein the game device is configured to change game state or configuration in dependence on a proximity trigger signal, the proximity sensor providing the proximity trigger signal when the object is detected within a minimum threshold relative proximity to the game device;
- and wherein the object comprises a second portable handheld screenless electronic game device, such that a first game device is configured to detect a proximity of a second game device relative to the first game device, with the first game device being configured to change game state or configuration in dependence on the proximity detection;
- wherein the game device is configured to emit light omnidirectionally.
(canceled)
(canceled)
(canceled)
(canceled)
A wearable screenless electronic game device comprising at least one proximity sensor, the proximity sensor being configured to detect a proximity of the game device to an object and/or to detect a proximity of the object to the game device, such that the game device is configured to detect a relative proximity between the game device and the object, wherein the game device is configured to change game state or configuration in dependence on a proximity trigger signal, the proximity sensor providing the proximity trigger signal when the object is detected within a minimum threshold relative proximity to the game device;
- and wherein the object comprises a second wearable screenless electronic game device, such that a first game device is configured to detect a proximity of a second game device relative to the first game device, with the first game device being configured to change game state or configuration in dependence on the proximity detection;
- wherein the game device is configured to emit light omnidirectionally.
Dependencies are inferred from the claim text.