# US 2024/0197239 A1 · Method of engaging older adults through meaningful activities

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- Number: US 2024/0197239 A1
- Document ID: US20240197239A1
- Status: Published application
- Kind: A1
- Application number: 18/066,705
- Filed: 2022-12-15
- Published: 2024-06-20
- Earliest claimed: 2022-12-15
- Assignees: Maria's Place
- Applicants: Maria's Place, LLC.
- Inventors: Nichole Bontrager; Maria Brady; Ryan Iguchi
- Web page: https://patentgrep.com/patent/US20240197239A1

## CPC

- G16H 20/70: relating to mental therapies, e.g. psychological therapy or autogenous training
- A61B 5/4088: {Diagnosing of monitoring cognitive diseases, e.g. Alzheimer, prion diseases or dementia}
- A61B 5/7435: {Displaying user selection data, e.g. icons in a graphical user interface}
- G09B 19/00: Teaching not covered by other main groups of this subclass (teaching or practice apparatus for gun-aiming or gun-laying F41G3/26)
- A61B 2505/09: Rehabilitation or training
- G16H: HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- A61B: DIAGNOSIS; SURGERY; IDENTIFICATION (usefulness limited to only animals A61D)
- G09B: EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS (devices for psychotechnics or for testing reaction times A61B5/16; games, sports, amusements A63; projectors, projector screens G03B)

## Abstract

The invention relates to providing a system for maintaining and stimulating brain activity and for providing stimulation for various mental and motor functions for at least one individual having at least one cognitive impairment or physical impairment the system comprising a plurality of games having: at least one game relating to words, at least one game relating to visual and spatial and orientation, at least one game relating to numbers, and at least one game relating to shapes and colors, at least one game relate d to physical activity.

## Claims

### Claim 1

An interactive game kit for use by a person with dementia comprising:
a. a smart device;
b. a cloud application on a cloud server;
c. an application on said smart device;
d. an activity box;
e. said activity box containing at least one game;
f. at least one player having dementia wherein said at least one player having dementia receives said activity box and said at least one player having dementia using said application on said smart device access a website and said website communicating with said application on said smart device and said application on said smart device verifies said smart device is a sanction device using the IP address of said smart device and if the IP address is on a sanction IP list on said cloud application on a cloud server then said application on said smart device is allowed access to said website; and
g. said website communicates with said application on said smart device and displays instructions for said at least one game.

### Claim 2 (depends on 1)

The interactive game kit of claim 1 wherein said smart device is selected from the group consisting of a computer, a smart device, a smart tablet and a smart phone;

### Claim 3 (depends on 1)

The interactive game kit of claim 1 wherein said at least one game s selected from the group consisting of an all-in-one weaving kit, a wood puzzle for dementia, a table settings puzzle for dementia, a season, reminiscing target game for dementia, and a shape, color, and numbers floor target game for dementia;

### Claim 4

A kit comprised of an activity box for use by a person with dementia comprising:
a. said activity box containing at least one game; and
b. said activity box containing an instruction sheet having instructions for said at least one game in said activity box.

### Claim 5 (depends on 4)

The kit of claim 4 wherein said at least one game selected from the group consisting of an all-in-one weaving kit, a wood puzzle for dementia, a table settings puzzle for dementia, a season, reminiscing target game for dementia, and a shape, color, and numbers floor target game for dementia;
