Client Device Switching to Low Latency Content
AssigneeSynamedia Limited
InventorsAnthony Leigh, Thomas Paul Burnley
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AssigneeSynamedia Limited
InventorsAnthony Leigh, Thomas Paul Burnley
Estimating the term…
Techniques for switching a client device to play low latency content are described. In accordance with various embodiments, the client device switching method is performed at a device (e.g., a client device) with a processor and a non-transitory memory. The client device detects a request for a user interface (UI) while playing a media content item from a buffer and sends to a server the request and status of playing the media content item from the buffer. The client device then receives from the server a switch point determined by the server based at least in part on the status and the requested UI. The client device further determines whether the buffer has sufficient UI frames rendered by the server at the switch point. Upon determining that the buffer has sufficient UI frames, the client device switches to playing the UI frames from the buffer at the switch point.
A method comprising:
A non-transitory memory storing one or more programs, which, when executed by a processor of a client device, wherein the non-transitory memory includes a buffer for storing content, cause the client device to:
A client device comprising:
Dependencies are inferred from the claim text.