Gaming systems and methods for use in providing random rewards
AssigneeVideo Gaming Technologies, Inc.
InventorsChristopher John Thacker, Daniel William Milligan
Life of this patent
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Abstract
Systems and methods for use in providing a random reward associated with at least one game are disclosed. One exemplary method includes receiving, by a gaming server, data representative of gaming activity of a player of the at least one game, providing, by the gaming server, a code associated with the random reward, wherein the code is representative of an entry to win the random reward, receiving, by the gaming server, data representative of a text message including the code, determining whether the player won the random reward based on the received code, and providing a notification indicating whether the player won the random reward.
Claims20
A computer-implemented method for use in providing a random benefit associated with at least one electronic game, said method comprising:
- receiving, by a server from a game play device, electronic inputs corresponding to game play activity by a player, wherein the game play activity is associated with a player tracking account associated with the player, and wherein the player tracking account is stored by the server within a memory;
- transmitting, by the server to one of a portable computing device of the player and the game play device, a code associated with a random benefit;
- storing, by the server within the memory, the code linked to the player tracking account;
- after storing the code within the memory linked to the player tracking account, receiving, by the server from the portable computing device, the code linked to the player tracking account during game play activity;
- in response to receiving the code from the portable computing device, determining, by the server, that the player is eligible to receive the random benefit by at least one of (i) verifying that the received code matches the transmitted code, and (ii) determining that a trigger condition associated with the game play activity and the random benefit is satisfied;
- and
- transmitting, by the server to the portable computing device, a notification regarding the random benefit in response to determining that the player is eligible to receive the random benefit.
A gaming server for use in providing a random benefit associated with at least one electronic game, said gaming server comprising:
- a computer-readable storage medium comprising computer-executable instructions;
- and
- a processor coupled to said computer-readable storage medium for executing the computer-executable instructions, wherein, when said processor executes the computer-executable instructions, said processor is programmed to:
- receive, from a game play device, electronic inputs corresponding to game play activity by a player, wherein the game play activity is associated with a player tracking account associated with the player, and wherein the player tracking account is stored by the gaming server within a memory;
- transmit, to one of a portable computing device of the player and the game play device, a code associated with a random benefit;
- store, within the memory, the code linked to the player tracking account;
- after storing the code within the memory linked to the player tracking account, receive, from the portable computing device, the code linked to the player tracking account during game play activity;
- in response to receiving the code from the portable computing device, determine that the player is eligible to receive the random benefit by at least one of (i) verifying that the received code matches the transmitted code, and (ii) determining that a trigger condition associated with the game play activity and the random benefit is satisfied;
- and
- transmit, to the portable computing device, a notification regarding the random benefit in response to determining that the player is eligible to receive the random benefit.
A gaming system for use in providing a random benefit associated with at least one electronic game, said gaming system comprising:
- a gaming machine configured to present the at least one electronic game to a player;
- and
- a gaming server coupled to said gaming machine, wherein said gaming server is programmed to:
- receive, from a game play device, electronic inputs corresponding to game play activity by a player, wherein the game play activity is associated with a player tracking account associated with the player, and wherein the player tracking account is stored by the server within a memory;
- transmit, to one of a portable computing device of the player and the game play device, a code associated with a random benefit;
- store, within the memory, the code linked to the player tracking account;
- after storing the code within the memory linked to the player tracking account, receive, from the portable computing device, the code linked to the player tracking account during game play activity;
- in response to receiving the code from the portable computing device, determine that the player is eligible to receive the random benefit by at least one of (i) verifying that the received code matches the transmitted code, and (ii) determining that a trigger condition associated with the game play activity and the random benefit is satisfied;
- and
- transmit, to the portable computing device, a notification regarding the random benefit in response to determining that the player is eligible to receive the random benefit.
Dependencies are inferred from the claim text.