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US 2024/0194017 A1Published application
Changing volatility via selectable active symbol display positions
AssigneeIgt
InventorsYu Chong, Nick Hillstrom, Nathan Ajhar, Chris Peterson
Life of this patent
Estimating the term…
Abstract
Gaming systems and methods that provides plays of a game wherein the selection of different symbol display positions of a symbol display position matrix to be active symbol display positions changes volatility of the plays of the game. The systems and methods also provide plays of a game wherein the selection of different symbol display positions of a symbol display position matrix to be non-active symbol display positions changes volatility of the plays of the game.
Claims20
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor in association with a play of a game, cause the processor to:
- cause a display, by a display device, of symbol displays comprising different symbols;
- cause a display, by the display device, of an indication of selectable symbol display positions associated with the symbol displays;
- cause a display, by the display device, of an indication of a selected plurality of the symbol display positions as being active symbol display positions for the play of the game;
- cause a display, by the display device, of a plurality of the different symbols on the symbol displays displayed at the plurality of active symbol display positions;
- and
- cause a display, by the display device, of an indication of a first quantity of same symbols at a plurality of the active symbol display positions, wherein whether the first quantity of same symbols is a winning symbol combination depends on the symbol display positions selected as the active symbol display positions, wherein if a first quantity of symbol display positions are active symbol display positions, the first quantity of same symbols at the active symbol display positions forms the winning symbol combination, and wherein if a greater second quantity of symbol display positions are active symbol display positions, the first quantity of same symbols at the active symbol display positions does not form the winning symbol combination.
6 more elements
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- cause a display, by a display device, of symbol displays comprising different symbols;
- cause a display, by the display device, of an indication of selectable symbol display positions associated with the symbol display;
- for a first play of a game:
- cause a display, by the display device, of an indication of all of the symbol display positions as being first active symbol display positions for the first play of the game;
- cause a display, by the display device, of a first plurality of the different symbols on the symbol displays displayed at the first active symbol display positions;
- and
- cause a display, by the display device, of an indication of a first quantity of same symbols at the first active symbol display positions, wherein whether the first quantity of same symbols is a winning symbol combination depends on the symbol display positions selected as the first active symbol display positions, wherein the first quantity of same symbols at the first active symbol display positions does not form the winning symbol combination;
- and
- for a second play of the game:
- cause a display, by the display device, of an indication of less than all of the symbol display positions as being second active symbol display positions for the second play of the game;
- cause a display, by the display device, of a second plurality of the different symbols on the symbol displays displayed at the second active symbol display positions;
- and
- cause a display, by the display device, of an indication the first quantity of same symbols at the second active symbol display positions, wherein whether the first quantity of same symbols is the winning symbol combination depends on the symbol display positions selected as the second active symbol display positions, wherein the first quantity of same symbols at the second active symbol display positions form the winning symbol combination.
13 more elements
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- cause a display, by a display device, of symbol displays comprising different symbols;
- cause a display, by the display device, of an indication of selectable symbol display positions associated with the symbol display;
- for a first play of a game:
- cause a display, by the display device, of an indication of a first quantity of the symbol display positions as being first active symbol display positions for the first play of the game;
- cause a display, by the display device, of a first plurality of the different symbols on the symbol displays displayed at the first active symbol display positions;
- and
- cause a display, by the display device, of an indication of a first quantity of same symbols at the first active symbol display positions, wherein whether the first quantity of same symbols is a winning symbol combination depends on the symbol display positions selected as the first active symbol display positions, wherein the first quantity of same symbols at the first active symbol display positions does not form the winning symbol combination;
- and
- for a second play of the game:
- cause a display, by the display device, of an indication of a second quantity of the symbol display positions as being second active symbol display positions for the second play of the game;
- cause a display, by the display device, of a second plurality of the different symbols on the symbol displays displayed at the second active symbol display positions;
- and
- cause a display, by the display device, of an indication the first quantity of same symbols at the second active symbol display positions, wherein whether the first quantity of same symbols is the winning symbol combination depends on the symbol display positions selected as the second active symbol display positions, wherein the first quantity of same symbols at the second active symbol display positions form the winning symbol combination.
13 more elements
Dependencies are inferred from the claim text.