Capture and distribution of real-time motion and multimedia content for live distribution
AssigneeGlitch, LLC
InventorAvery BAIRD
Life of this patent
Estimating the term…
Abstract
A method for capturing real-time motion data events from a remotely deployed far edge compute node on a remote asset, such as a racing vehicle, allows for real-time motion simulation of a racing experience. In the method, incoming audio and video data are received from the far edge compute mode, along with incoming motion data. The motion data is imbedded within data frames of the audio/video to create distributable content. The content may be distributed via a content distribution service for real-time, livestream experiences in a motion simulator, or for later playback in a motion simulator.
Claims16
A method for capturing real-time motion data events from a remotely deployed far edge compute node on a remote asset, the method comprising:
- receiving incoming audio/video data from the far edge compute node;
- receiving incoming motion data from the far edge compute node;
- imbedding motion data within audio/video data frames to create distributable content;
- and
- distributing the distributable content via a content distribution service.
A method for capturing real-time motion data events from a remotely deployed far edge compute node on a remote asset, the method comprising:
- receiving motion data event values from the far edge compute node, the motion data event values representative of real-time physical events;
- distributing the motion data event values for livestreaming to one or more motion simulators;
- and
- experiencing the motion data event data via the one or more motion simulators.
Dependencies are inferred from the claim text.