Gaming Device with Dynamically Awardable Prizes Based on Collective Position State of Symbols
AssigneeAristocrat Technologies Australia Pty Limited
InventorJason Meyer
Life of this patent
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Abstract
An electronic gaming device having a display and a game controller, and playing an iterative game. During the iterative game, the game controller controls the display to display a set of columns of symbol positions, and selects symbols for display at the symbol positions. When a configurable symbol is selected for display in one of the columns, the game controller adjusts at least a portion of a background of the one of the columns. When the one column is completely filled with modified backgrounds, the electronic gaming device presents an award based on a prize associated with the one column, in addition to any prizes presented as a result of payline combinations.
Claims20
A gaming system comprising:
- an end user device comprising a communication interface coupled to a server, a processor in data communication with a memory storing a plurality of reel strips associated a first symbol set and a second symbol set, and instructions which, when executed, cause the processor to at least, in a game instance:
- control the end user device to activate a first reel strip of the plurality of reel strips for use with a first column of display positions based on a threshold determined from a number of active symbol positions in the first column of display positions to control a probability of activation of a first background of a first symbol position in the first column of display positions when the first symbol set is selected for the first symbol position,
- receive data transmitted from the server via the communication interface indicative of a plurality of symbols being selected from the first reel strip activated for display in the first column of display positions on the end user device based on a random value obtained from a random number generator,
- in response to the first symbol position animating a first symbol from the first symbol set, control the end user device to activate a background of the first symbol position and to retain the background activated for a subsequent game instance, and
- in response to a predetermined plurality of backgrounds in the first column of display positions having been activated, control the end user device to activate a first award associated with the first column of display positions and the plurality of symbols displayed.
A method of controlling a level of return-to-player in a gaming system including an end user device comprising a communication interface coupled to a server, a processor in data communication with a memory storing a plurality of reel strips associated a first symbol set and a second symbol set, the method comprising:
- controlling the end user device to initiate a game instance;
- accessing the memory for a threshold determined from a number of active symbol positions in a first column of display positions;
- activating on the end user device a first reel strip of the plurality of reel strips for use with the first column of display positions based on the threshold to control a probability of activation of a first background of a first symbol position in the first column of display positions when the first symbol set is selected for the first symbol position;
- transmitting data from the server via the communication interface indicative of a plurality of symbols selected from the first reel strip activated being animated in the first column of display positions on the end user device based on a random value obtained from a random number generator;
- in response to the first symbol position animating a first symbol from the first symbol set, activating on the end user device a background of the first symbol position and to retain the background activated for a subsequent game instance;
- and
- in response to a predetermined plurality of backgrounds in the first column of display positions having been activated, activating on the end user device a first award associated with the first column of display positions and the plurality of symbols displayed.
A non-transitory computer-readable medium comprising a plurality of reel strips associated a first symbol set and a second symbol set, and instructions, for controlling a level of return-to-player in a gaming system including an end user device comprising a communication interface coupled to a server, a processor in data communication with the non-transitory computer-readable medium, the instructions, which, when executed, cause the processor to perform the steps of:
- in response to a game instance having been initiated, retrieving data indicative of a threshold determined from a number of active symbol positions in a first column of display positions from the non-transitory computer-readable medium;
- controlling a probability of activation of a first background of a first symbol position in the first column of display positions when the first symbol set is selected for the first symbol position with a first reel strip of the plurality of reel strips based on the threshold;
- receiving data transmitted from the server via the communication interface indicative of a plurality of symbols selected from the first reel strip activated being animated on the first column of display positions on the end user device based on a random value obtained from a random number generator;
- in response to the first symbol position animating a first symbol from the first symbol set, controlling the end user device to activate a background of the first symbol position and to retain the background activated for a subsequent game instance;
- and
- in response to a predetermined plurality of backgrounds in the first column of display positions having been activated, controlling the end user device to activate a first award associated with the first column of display positions and the plurality of symbols displayed.
Dependencies are inferred from the claim text.