Management of an asynchronous multiplayer gambling game
AssigneeFennica Gaming Oy
InventorKimmo KOSKINEN
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Abstract
A computer implemented method for managing an asynchronous multiplayer gambling game is provided, the method comprising: assigning a randomized data array defining a result of a gaming session to a gaming session of the asynchronous multiplayer gambling game; executing the gaming session of the asynchronous multiplayer gambling game with respect to a player; and generating a message to the respective player, the message comprising information on the result of the gaming session in accordance with data defined in the randomized data array with respect to the player. Also a server, a computer program, and a system are provided to.
Claims19
A computer implemented method for managing an asynchronous multiplayer gambling game, wherein at least two players access to a gaming session asynchronously, the method comprising:
- assigning a randomized data array to the gaming session of the asynchronous multiplayer gambling game, the randomized data array at least defining a result of the gaming session with respect to each player in terms of a maximum number of players allowed to access the gaming session of the asynchronous multiplayer gambling game,
- executing the gaming session of the asynchronous multiplayer gambling game with respect to a player accessing the gaming session of the asynchronous multiplayer gambling game until a number of players accessing the gaming session reaches the maximum number of players allowed to access the gaming session, the execution of the gaming session with respect to each player comprises an assignment of a game entity and a determination of the result of the gaming session with respect to the player based on the randomized data array,
- generating, in response to completing the gaming session with respect to the player, a message to the player, the message comprising information on the result of the gaming session in accordance with data defined in the randomized data array with respect to the player.
A server for managing an asynchronous multiplayer gambling game, wherein at least two players access to a gaming session asynchronously, the server is configured to:
- assign a randomized data array to the gaming session of the asynchronous multiplayer gambling game, the randomized data array at least defining a result of the gaming session with respect to each player in terms of a maximum number of players allowed to access the gaming session of the asynchronous multiplayer gambling game,
- execute the gaming session of the asynchronous multiplayer gambling game with respect to a player accessing the gaming session of the asynchronous multiplayer gambling game until a number of players accessing the gaming session reaches the maximum number of players allowed to access the gaming session, the execution of the gaming session with respect to each player comprises an assignment of a game entity and a determination of the result of the gaming session with respect to the player based on the randomized data array,
- generate, in response to completing the gaming session with respect to the player, a message to the respective player, the message comprising information on the result of the gaming session in accordance with data defined in the randomized data array with respect to the player.
A computer program product comprising at least one non-transitory computer-readable storage medium having computer-executable program code instructions stored therein, the computer-executable program code instructions being configured, when the computer-executable program code instructions are executed on a computer, to cause the computer to at least:
- assign a randomized data array to a gaming session of an asynchronous multiplayer gambling game, the randomized data array at least defining a result of the gaming session with respect to each player in terms of a maximum number of players allowed to access the gaming session of the asynchronous multiplayer gambling game,
- execute the gaming session of the asynchronous multiplayer gambling game with respect to a player accessing the gaming session of the asynchronous multiplayer gambling game until a number of players accessing the gaming session reaches the maximum number of players allowed to access the gaming session, the execution of the gaming session with respect to each player comprises an assignment of a game entity and a determination of the result of the gaming session with respect to the player based on the randomized data array,
- generate, in response to completing the gaming session with respect to the player, a message to the respective player, the message comprising information on the result of the gaming session in accordance with data defined in the randomized data array with respect to the player.
Dependencies are inferred from the claim text.