Merged Game Matrices on an Electronic Gaming Machine
AssigneeAristocrat Technologies Australia Pty Limited
InventorsGary Joseph Penacho, Thomas Tuomey
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Abstract
A method of playing a feature game on a gaming machine. A display displays a first game and a second game. A game controller determines if a merging condition occurs, and if a merging condition occurs, animates a merging of the first game and the second game into a merged game at the display. The merged game has a plurality of display positions from the first game, the second game, and a set of additional display positions.
Claims20
A electronic gaming system comprising:
- a gaming device, coupled to a server, comprising a display device, a processor and a memory storing a first set of symbols and a second set of symbols, the first set of symbols shares a plurality of common symbols with the second set of symbols, and instructions, which, when executed, cause the processor to at least:
- control the display device to animate a first game instance with a first plurality of display positions, a second game instance with a second plurality of display positions, and a separator separating the first plurality of display positions from the second plurality of display positions,
- control the display device to animate the separator being replaced by an additional group of display positions when a merging condition occurs positions based on data received from the server,
- control the display device to animate a merged game instance being formed from the first plurality of display positions, the second plurality of display positions, and the additional group of display positions, the merged game instance having a merged plurality of display positions greater than the first plurality of display positions and the second plurality of display positions, and
- control the display device to animate in the merged game instance a plurality of symbols populating the first plurality of display positions and the second plurality of display positions with a plurality of symbols selected from one of the first set of symbols and the second set of symbols based on one or more random numbers generated by a random number generator and signals received from the server, and the plurality of common symbols in the additional group of display positions, thereby increasing a selectability of common symbols in the merged game instance.
A method of operating a gaming system having a gaming device operable to communicate with a server, the gaming device comprising a display device, a processor and a memory storing a first set of symbols and a second set of symbols, the first set of symbols sharing a plurality of common symbols with the second set of symbols, the method comprising:
- animating on the display device a first game instance with a first plurality of display positions, a second game instance with a second plurality of display positions, and a separator separating the first plurality of display positions from the second plurality of display positions;
- animating on the display device the separator being removed from between the first plurality of display positions and the second plurality of display positions when a merging condition occurs positions based on data received from the server;
- forming on the display device a merged game instance from the first plurality of display positions, the second plurality of display positions, and an additional group of display positions replacing the separator removed, the merged game instance having a merged plurality of display positions greater than the first plurality of display positions and the second plurality of display positions;
- and
- receiving data at the gaming device indicative of a new plurality of symbols selected from one of the first set of symbols and the second set of symbols based on one or more random numbers generated by a random number generator, for the first plurality of display positions and the second plurality of display positions in the merged game instance, to increase selectability of common symbols with the plurality of common symbols in the additional group of display positions.
A non-transitory computer-readable medium having a first set of symbols, a second set of symbols, the first set of symbols shares a plurality of common symbols with the second set of symbols, and instructions for conducting a game in a gaming device, coupled to a server, comprising a display device and a processor, and the instructions, which, when executed, cause the processor to perform at least the steps of:
- transmitting, from the server to the gaming device, data indicative of a first game instance with a first plurality of display positions, a second game instance with a second plurality of display positions, and a separator separating the first plurality of display positions from the second plurality of display positions for display at the display device;
- transmitting, from the server to the gaming device, data indicative of the separator being removed from between the first plurality of display positions and the second plurality of display positions when a merging condition occurs positions on the display device;
- transmitting, from the server to the gaming device, data indicative of a merged game instance being formed from the first plurality of display positions, the second plurality of display positions, and an additional group of display positions replacing the separator removed, the merged game instance having a merged plurality of display positions greater than the first plurality of display positions and the second plurality of display positions;
- and
- transmitting, from the server to the gaming device, data indicative of a new plurality of symbols selected from one of the first set of symbols and the second set of symbols based on one or more random numbers generated by a random number generator, for the first plurality of display positions and the second plurality of display positions in the merged game instance, to increase selectability of common symbols with the plurality of common symbols in the additional group of display positions.
Dependencies are inferred from the claim text.