Informational interactive environment transition
AssigneeBuild a Rocket Boy Games Ltd.
InventorLeslie Peter Benzies
Life of this patent
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Abstract
The present disclosure relates to a system for controlling an interactive virtual environment. The system includes a computer for generating a three-dimensional computer-generated environment including a player controllable character within the three-dimensional computer-generated environment, displaying a portal within a portion of the three-dimensional computer-generated environment the portal active to enable the player controllable character to transition to a new interactive experience, and displaying in proximity to the portal information related to the new interactive experience and visible to the player controllable character.
Claims20
A system for controlling an interactive virtual environment comprising a computing device for:
- generating a three-dimensional computer-generated environment including a player controllable character within the three-dimensional computer-generated environment;
- displaying a portal within a portion of the three-dimensional computer-generated environment, the portal active to enable the player controllable character to transition to a new interactive experience;
- and
- displaying information related to the new interactive experience in proximity to the portal and visible to the player controllable character.
A method for controlling an interactive virtual environment using a computing device, the method comprising:
- generating a three-dimensional computer-generated environment including a player controllable character within the three-dimensional computer-generated environment;
- displaying a portal within a portion of the three-dimensional computer-generated environment the portal active to enable the player controllable character to transition to a new interactive experience;
- and
- displaying in proximity to the portal information related to the new interactive experience and visible to the player controllable character.
Apparatus comprising non-volatile machine-readable medium storing a program having instructions which when executed by a processor will cause the processor to:
- generate a three-dimensional computer-generated environment including a player controllable character within the three-dimensional computer-generated environment;
- display a portal within a portion of the three-dimensional computer-generated environment the portal active to enable the player controllable character to transition to a new interactive experience;
- and
- display in proximity to the portal information related to the new interactive experience and visible to the player controllable character.
Dependencies are inferred from the claim text.