Motion vector optimization for multiple refractive and reflective interfaces
AssigneeNVIDIA Corporation
InventorsPawel Kozlowski, Maksim Aizenshtein
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AssigneeNVIDIA Corporation
InventorsPawel Kozlowski, Maksim Aizenshtein
Estimating the term…
Systems and methods relate to the determination of accurate motion vectors, for rendering situations such as a noisy Monte Carlo integration where image object surfaces are at least partially translucent. To optimize the search for “real world” positions, this invention defines the background as first path vertices visible through multiple layers of refractive interfaces. To find matching world positions, the background is treated as a single layer morphing in a chaotic way, permitting the optimized algorithm to be executed only once. Further improving performance over the prior linear gradient descent, the present techniques can apply a cross function and numerical optimization, such as Newton's quadratic target or other convergence function, to locate pixels via a vector angle minimization. Determined motion vectors can then serve as input for services including image denoising.
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A computer-implemented method, comprising:
A processor comprising one or more circuits to:
A system comprising:
Dependencies are inferred from the claim text.