A method and system for real-time implementation of time-varying head-related transfer functions
AssigneeIdun Audio Aps
InventorPauli MINNAAR
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AssigneeIdun Audio Aps
InventorPauli MINNAAR
Estimating the term…
The invention relates to a method and corresponding system for real-time simulation of N moving or stationary sound sources in a space surrounding a listener, which method processes N input signals, each of which represents one of the N sound sources, thereby obtaining one or more output signals (10, 66, 92, 93) for a listening device, such as a left output signal (yL(t)) and a right output signal (yR(t)) for a stereophonic headphone (98, 99) or the like, which method comprises using solely a single set of fixed filters (57, 58, 59, 60) to simulate all of said N moving or stationary sound sources. The method and system of the invention provide an efficient method for creating many simultaneous sound sources relative to a listener using very low signal processing power. By application of the principles of the invention there is provided a method and corresponding system by means of which it is possible to support head-movements of the listener as well as movements of the simulated sound sources relative to the listener, that offer a good spatial resolution of simulated sound sources and that enables real-time simulation of spatial sound images without the use of detailed or even individualized head-related transfer functions (HRTFs).
A method for real-time implementation of time-varying head-related transfer functions (HRTFs) corresponding to one or more real or virtual sound sources that may be moving relative to a user's head, which method comprises providing a set of one or more fixed filters (18, 19, 20, 25′), a corresponding filter input addition unit (49, 50, 51, 52) for each of the fixed filters (18, 19, 20, 25′) which filter input addition unit comprises one or more input terminals (a, b, c) such that the set of fixed filters can be used to implement one or more HRTFs corresponding to said one or more real or virtual sound sources, a corresponding controllable gain unit (15, 16, 17, 25) for each of the fixed filters (18, 19, 20, 25′), a controllable delay unit (8) and a filter output addition unit (24), where the method comprises:
A system for real-time implementation of time-varying head-related transfer functions (HRTFs) corresponding to one or more real or virtual sound sources that may be moving relative to a user's head, which system comprises a set of fixed filters (18, 19, 20, 25′) a corresponding filter input addition unit (49, 50, 51, 52) for each of the fixed filters (18, 19, 20, 25′), which filter input addition unit comprises one or more input terminals (a, b, c) such that the set of fixed filters can be used to implement one or more HRTFs corresponding to said one or more real or virtual sound sources, a corresponding controllable gain unit (15, 16, 17, 25) for each of the fixed filters (18, 19, 20, 25′), a controllable delay unit (8) and a filter output addition unit (24), wherein the system further comprises:
A method for real-time simulation of N moving or stationary sound sources in a space surrounding a listener, which method processes N input signals, each of which represents one of the N sound sources, thereby obtaining one or more output signals (10, 66, 92, 93) for a listening device, such as a left output signal (yL(t)) and a right output signal (yR(t)) for a stereophonic headphone (98, 99) or the like, which method comprises using solely a single set of fixed filters (57, 58, 59, 60) to simulate all of said N moving or stationary sound sources, wherein the method for each of said one or more output signals comprises:
Dependencies are inferred from the claim text.