Tournament gaming for electronic gaming machines and other computing devices
AssigneeAristocrat Technologies, Inc.
InventorsAlfred Thomas, Joseph Masinter, II, Michele Rousseau, Allon Englman, Angelo Palmisano, Christopher Cleveland, Larry Pacey
Life of this patent
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Abstract
Various gaming tournament-related techniques and systems for providing for game-of-chance gaming tournaments are disclosed, including techniques relating to criteria-based award of plays and/or perks for use in a particular tournament. Unlockable tournament games and geolocation-based award of tournament benefits are also discussed.
Claims20
One or more non-transitory, computer-readable media storing computer-executable instructions which, when executed by one or more processors, cause the one or more processors to:
- receive information identifying a first player associated with a first device having at least one display device;
- cause a graphical user interface (GUI) to be displayed on the at least one display device of the first device, the GUI including a plurality of controls configured to display one or more unlocked games that are available for play by the first player and one or more locked games that are each available for play by the first player once unlocked for the first player;
- determine when one or more first conditions are met;
- cause, responsive to determining that the one or more first conditions are met, a first locked game of the one or more locked games indicated by the GUI displayed on the at least one display device of the first device to transition to being an unlocked game available for play by the first player;
- receive a first player game selection input via the GUI displayed on the at least one display device of the first device, wherein the first player game selection input is associated with one of the one or more unlocked games displayed by the GUI displayed on the at least one display device of the first device;
- cause a first unlocked game of the one or more unlocked games to be presented for play via the at least one display device of the first device responsive, at least in part, to receipt of a player input via the GUI displayed on the at least one display device of the first device;
- obtain geolocation data indicating a location of the first device;
- and
- determine that the one or more first conditions are met by determining that the location of the first device is at least within a predetermined geographical area associated with the first locked game.
A method comprising:
- receiving, by one or more processors, information identifying a first player associated with a first device having at least one display device;
- causing, by one or more processors, a graphical user interface (GUI) to be displayed on the at least one display device of the first device, the GUI including a plurality of controls configured to display one or more unlocked games that are available for play by the first player within a gaming and one or more locked games that are each available for play within the gaming by the first player once unlocked for the first player;
- determining, by one or more processors, when one or more first conditions are met;
- causing, by one or more processors and responsive to determining that the one or more first conditions are met, a first locked game of the one or more locked games indicated by the GUI displayed on the at least one display device of the first device to transition to being an unlocked game available for play by the first player;
- receiving, by one or more processors, a first player game selection input via the GUI displayed on the at least one display device of the first device, wherein the first player game selection input is associated with one of the one or more unlocked games displayed by the GUI displayed on the at least one display device of the first device;
- causing, by one or more processors, a first unlocked game of the one or more unlocked games to be presented for play via the at least one display device of the first device responsive, at least in part, to receipt of a player input via the GUI displayed on the at least one display device of the first device;
- obtaining, by one or more processors, geolocation data indicating a location of the first device;
- and
- determining, by one or more processors, that the one or more first conditions are met by determining that the location of the first device is at least within a predetermined geographical area associated with the first locked game.
Dependencies are inferred from the claim text.