Method for a gaming system
AssigneePlay'n Go Marks Ltd
InventorsMalcolm ATTARD, Charlotte MILIZIANO, Martin ZETTERGREN, Johan SPJUTH, Johan TÖRNQVIST
Life of this patent
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Abstract
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system.
Claims20
A method of controlling access to gaming services provided by a server, the server arranged in network communication with a gaming terminal operated by a player, the gaming terminal comprising a display unit adapted to provide a graphical user interface (GUI), wherein the method comprises:
- selecting, at the server, an active time period and a passive time period for each gaming service, wherein the active time period relates to active interaction of the player with the GUI and the passive time period relates to passive interaction of the player with the GUI, wherein the active interaction comprises the player placing one or more bets and the passive interaction comprises the player observing a result of the gaming service,
- providing, using the server, a series of consecutive gaming services to the gaming terminal during a first predefined time period,
- determining, using the server, a combination of passive time periods of passive interaction of the player with the GUI taking place during the first predefined time period,
- defining, using the server, a desired inactivity period for the first predefined time period,
- determining, using the server, a non-access period based on a comparison between the desired inactivity period and the determined combination of passive time periods, and
- directing, using the server, the gaming terminal to display a gaming interface within the GUI for a duration relating to the non-access period prior to again providing additional gaming services to the gaming terminal, wherein the gaming interface indicates to the player that the gaming services will not be provided for the duration.
An electronic gaming system adapted for access control, the electronic gaming system comprising:
- a server, and
- a gaming terminal arranged in network communication with the server and arranged to be operated by a player,
- wherein the electronic gaming system is adapted to:
- select, at the server, an active time period and a passive time period for each gaming service, wherein the active time period relates to active interaction of the player with the GUI and the passive time period relates to passive interaction of the player with the GUI, wherein the active interaction comprises the player placing one or more bets and the passive interaction comprises the player observing a result of the gaming service,
- provide, using the server, a series of consecutive gaming services to the gaming terminal during a first predefined time period,
- determine, using the server, a combination of passive time periods of passive interaction of the player with the GUI taking place during the first predefined time period,
- define, using the server, a desired inactivity period for the first predefined time period,
- determine, using the server, a non-access period based on a comparison between the desired inactivity period and the determined combination of passive time periods, and
- direct, using the server, the gaming terminal to display a gaming interface within the GUI for a duration relating to the non-access period prior to again providing additional gaming services to the gaming terminal, wherein the gaming interface indicates to the player that the gaming services will not be provided for the duration.
A method of controlling access to gaming services provided by a server, the server arranged in network communication with a gaming terminal operated by a player, the gaming terminal comprising a display unit adapted to provide a graphical user interface (GUI), wherein the method comprises:
- receiving, at the server, an indication of a regulative requirement for the player or the gaming terminal,
- defining, at the server, at least one of a first predefined time period, an active time period, or a passive time period based on the indication of the regulative requirement, wherein the active time period relates to active interaction of the player with the GUI and the passive time period relates to passive interaction of the player with the GUI,
- providing, using the server, a series of consecutive gaming services to the gaming terminal during a first predefined time period,
- determining, using the server, a combination of passive time periods of passive interaction of the player with the GUI taking place during the first predefined time period,
- defining, using the server, a desired inactivity period for the first predefined time period,
- determining, using the server, a non-access period based on a comparison between the desired inactivity period and the determined combination of passive time periods, and
- directing, using the server, the gaming terminal to display a gaming interface within the GUI for a duration relating to the non-access period prior to again providing additional gaming services to the gaming terminal, wherein the gaming interface indicates to the player that the gaming services will not be provided for the duration.
Dependencies are inferred from the claim text.