Dynamic item obtain rate based on player progression, action, and other in-game behavior
AssigneeKabam, Inc.
InventorsMatthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
Life of this patent
Estimating the term…
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AssigneeKabam, Inc.
InventorsMatthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
Estimating the term…
One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.
A system for rewarding completion of game tasks in an online game by users, wherein the users include a first user, the system comprising:
A computer-implemented method for rewarding completion of game tasks in an online game by users, wherein the users include a first user, the method being implemented in a computer system that includes one or more physical processors configured by machine-readable instructions, the method comprising:
Dependencies are inferred from the claim text.