Method and system for providing game reimmersion
AssigneeSony Interactive Entertainment Inc.
InventorKatie Egeland
Life of this patent
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Abstract
A method for adjusting game intensity for reimmersion into gameplay of a user includes identifying a gap in time between a prior session of gameplay and a current session of gameplay of the user, and applying an intensity adjustment for the gameplay of the current session. The intensity adjustment is configured to reduce a level of interactive input required to advance in the game. The method also includes monitoring a success of the interactive input of the user during the current session, and removing the applied intensity adjustment gradually as the success of the interactive input approaches a level achieved in the prior session.
Claims19
A method for adjusting game intensity of a game for reimmersion into gameplay by a user, comprising:
- identifying a gap in time between a prior session of gameplay and a current session of gameplay of the user;
- applying an intensity adjustment for the gameplay of the current session, the intensity adjustment being configured to reduce a level of interactive input required to advance in the game;
- monitoring a success of the interactive input of the user during the current session;
- and
- removing the applied intensity adjustment gradually as the success of the interactive input approaches a level achieved in the prior session.
A non-transitory computer readable medium containing program instructions for adjusting game intensity of a game for reimmersion into gameplay by a user, wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to carry out the operations of:
- identifying a gap in time between a prior session of gameplay and a current session of gameplay of the user;
- applying an intensity adjustment for the gameplay of the current session, the intensity adjustment being configured to reduce a level of interactive input required to advance in the game;
- monitoring a success of the interactive input of the user during the current session;
- and
- removing the applied intensity adjustment gradually as the success of the interactive input approaches a level achieved in the prior session.
A method for adjusting game intensity of a game for reimmersion into gameplay by a user, comprising:
- identifying a gap in time between a prior session of gameplay and a current session of gameplay of the user;
- applying an intensity adjustment for the gameplay of the current session responsive to the user accepting an option for reimmersion assistance, the intensity adjustment being configured to reduce a level of interactive input required to advance in the game;
- monitoring a success of the interactive input of the user during the current session;
- and
- removing the applied intensity adjustment gradually as the success of the interactive input approaches a level achieved in the prior session.
Dependencies are inferred from the claim text.