Systems and methods for providing in-game consequences for unique digital articles based on real-world information
AssigneeMythical, Inc.
InventorsRudy Koch, John Linden
Life of this patent
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AssigneeMythical, Inc.
InventorsRudy Koch, John Linden
Estimating the term…
Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.
A system configured to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, the system comprising:
A method of providing in-game consequences for unique digital articles, the in-game consequences being based on real-world information, the method comprising:
Dependencies are inferred from the claim text.