Systems and methods for using seeds to store outcomes and recreating outcomes using seeds with a random number generator
AssigneeAristocrat Technologies, Inc.
InventorEdward Hennessy
Life of this patent
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Abstract
An electronic gaming machine and a method are provided which generates outcome presentations from a Class 2 or a central determination game outcome. A database stores RNG seeds that correspond to various presentations. To generate the outcome presentations, the RNG seeds are retrieved from the database and random numbers are generated from the RNG seeds. These random numbers are then used to generate the outcome presentations for the Class 2 or central determination game outcome. The RNG seeds may be stored as a series of RNG seeds which may be individually accessed to eliminate certain outcomes or sort certain outcomes prior to presentation.
Claims20
An electronic gaming device comprising:
- at least one memory with instructions stored thereon;
- and
- at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
- determine an outcome amount for an electronic game;
- select an award profile associated with the outcome amount and stored in the at least one memory;
- select a presentation record associated with the award profile and stored in the at least one memory;
- determine a plurality of segments based on the presentation record, wherein a first segment of the plurality of segments is linked to a second segment of the plurality of segments, and wherein each of the plurality of segments is associated with a random number generator (RNG) seed value;
- cause display of a first electronic game outcome associated with the RNG seed value associated with the first segment;
- and
- based at least in part upon the first segment being linked to the second segment and after the first electronic game outcome is displayed, cause display of a second electronic game outcome associated with the RNG seed value associated with the second segment.
At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to:
- determine an outcome amount for an electronic game;
- select an award profile associated with the outcome amount;
- select a presentation record associated with the award profile;
- determine a plurality of segments based on the presentation record, wherein a first segment of the plurality of segments is linked to a second segment of the plurality of segments, and wherein each of the plurality of segments is associated with a random number generator (RNG) seed value;
- cause display of a first electronic game outcome associated with the RNG seed value associated with the first segment;
- and
- based at least in part upon the first segment being linked to the second segment and after the first electronic game outcome is displayed, cause display of a second electronic game outcome associated with the RNG seed value associated with the second segment.
A method of electronic gaming implemented by at least one processor in communication with at least one memory, the method comprising:
- determining an outcome amount for an electronic game;
- selecting an award profile associated with the outcome amount and stored in the at least one memory;
- selecting a presentation record associated with the award profile and stored in the at least one memory;
- determining a plurality of segments based on the presentation record, wherein a first segment of the plurality of segments is linked to a second segment of the plurality of segments, and wherein each of the plurality of segments is associated with a random number generator (RNG) seed value;
- causing display of a first electronic game outcome associated with the RNG seed value associated with the first segment;
- and
- based at least in part upon the first segment being linked to the second segment and after the first electronic game outcome is displayed, causing display of a second electronic game outcome associated with the RNG seed value associated with the second segment.
Dependencies are inferred from the claim text.