# US 2023/0264102 A1 · Methods, systems, and devices for dynamically applying equalizer profiles

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- Number: US 2023/0264102 A1
- Document ID: US20230264102A1
- Status: Published application
- Kind: A1
- Application number: 18/307,422
- Filed: 2023-04-26
- Published: 2023-08-24
- Earliest claimed: 2018-11-09
- Assignees: STEELSERIES ApS
- Applicants: STEELSERIES ApS
- Inventors: Jeffrey Nicholas Mahlmeister; Thane Kurt Woidan; Thomas J. Panfil; Tino Soelberg
- Web page: https://patentgrep.com/patent/US20230264102A1

## CPC

- A63F 13/497: Partially or entirely replaying previous game actions
- H04L 12/1827: {Network arrangements for conference optimisation or adaptation}
- A63F 13/22: Setup operations, e.g. calibration, key configuration or button assignment
- A63F 13/42: by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F 13/5378: for displaying an additional top view, e.g. radar screens or maps
- A63F 13/77: involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
- A63F 13/79: involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F 13/795: for finding other players; for building a team; for providing a buddy list
- A63F 13/798: for assessing skills or for ranking players, e.g. for generating a hall of fame
- A63F 13/86: Watching games played by other players
- H04L 67/131: Protocols for games, networked simulations or virtual reality
- A63F 13/28: responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F 13/35: Details of game servers
- A63F 13/355: Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
- A63F 13/54: involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
- A63F 13/69: by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
- A63F 13/843: involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
- A63F 13/847: Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
- A63F 13/85: Providing additional services to players
- A63F 13/95: Storage media specially adapted for storing game information, e.g. video game cartridges
- A63F 13/98: Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
- A63F 2300/408: Peer to peer connection
- A63F 2300/537: for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
- A63F 2300/538: for performing operations on behalf of the game client, e.g. rendering
- A63F 2300/5546: using player registration data, e.g. identification, account, preferences, game history
- A63F 2300/558: by assessing the players' skills or ranking
- A63F 2300/634: for replaying partially or entirely the game actions since the beginning of the game
- G06N 20/00: Machine learning
- H04L 51/046: Interoperability with other network applications or services
- H04L 51/10: Multimedia information
- H04L 51/52: for supporting social networking services
- H04L 67/06: specially adapted for file transfer, e.g. file transfer protocol [FTP]
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- H04L: TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION (arrangements common to telegraphic and telephonic communication H04M)
- G06N: COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS

## Abstract

A system that incorporates the subject disclosure may include, for example, an embodiment for detecting a map associated with a gaming session for a video game executing on a computing device associated with a first user, and obtaining a map equalizer profile associated with the map for the video game. Further embodiments can include determining a first avatar, associated with the first user, is located within a first environment of the map for the video game, and obtaining a first environment equalizer profile associated with the first environment. Additional embodiments can include providing first instructions to the computing device associated with the first user according to the map equalizer profile and the first environment equalizer profile. The first instructions indicate to the computing device to adjust audio output of the video game according to the map equalizer profile and the first environment equalizer profile. Additional embodiments are disclosed.

## Claims

### Claim 1

A device, comprising:
a processing system including a processor; and
a memory that stores executable instructions that, when executed by the device,
facilitate performance of operations, the operations comprising:
detecting a gaming session for a video game executing on a computing device associated with a first user;
obtaining a first equalizer profile associated with the video game according to a first geographic location of a first avatar associated with the first user; and
providing first instructions to the computing device associated with the first user according to the first equalizer profile, wherein the first instructions indicate to adjust audio output of the video game according to the first equalizer profile, wherein adjusting of the audio output comprises generating first audio output over a first frequency range according to the first equalizer profile, wherein the audio output comprises the first audio output.

### Claim 2 (depends on 1)

The device of claim 1, wherein the first audio output comprises first ambient noise associated with the video game.

### Claim 3 (depends on 1)

The device of claim 1, wherein the operations comprise obtaining a second equalizer profile associated with the video game according to the first geographic location of the first avatar, wherein the providing of the first instructions comprise providing the first instructions to the computing device associated with the first user according to the second equalizer profile, wherein adjusting of the audio output comprises generating first audio output over the first frequency range according to the second equalizer profile.

### Claim 4 (depends on 3)

The device of claim 3, wherein the first equalizer profile comprises a map equalizer profile, wherein the second equalizer profile comprises a first environment profile equalizer.

### Claim 5 (depends on 3)

The device of claim 3, wherein the operations comprise:
determining a second geographic location of the first avatar associated with the first user of the video game;
obtaining a third equalizer profile associated with the second geographic location; and
providing second instructions to the computing device associated with the first user according to the first equalizer profile and the third equalizer profile, wherein the second instructions indicate to the computing device to adjust the audio output of the video game according to the first equalizer profile and the third equalizer profile.

### Claim 6 (depends on 5)

The device of claim 5, wherein the third equalizer profile comprise a second environment equalizer profile.

### Claim 7 (depends on 5)

The device of claim 5, wherein the adjusting of the audio output of the video game according to the first equalizer profile and the third equalizer profile comprises generating third audio output over a third frequency range.

### Claim 8 (depends on 7)

The device of claim 7, wherein the third audio output comprises second ambient noise associated with the video game.

### Claim 9 (depends on 1)

The device of claim 1, wherein the operations comprise:
determining an event associated with the first avatar;
obtaining an event equalizer profile associated with the event; and
providing third instructions to the computing device associated with the first user according to the first equalizer profile and the event equalizer profile, wherein the third instructions indicate to the computing device to adjust the audio output of the video game according to the first equalizer profile and the event equalizer profile.

### Claim 10 (depends on 9)

The device of claim 9, wherein the event includes one of loss of health, number of deaths within a time period, action of the first avatar, action of a second avatar associated with a second user, or combination thereof.

### Claim 11 (depends on 1)

The device of claim 1, wherein the audio output is provided by a headset, wherein the operations further comprise:
determining anomaly of the headset;
obtaining a headset equalizer profile based on the anomaly of the headset; and
providing fourth instructions to the computing device associated with the first user according to the first equalizer profile and the headset equalizer profile, wherein the fourth instructions indicate to the computing device to adjust the audio output of the video game according to the first equalizer profile and the headset equalizer profile.

### Claim 12 (depends on 11)

The device of claim 11, wherein the determining of the anomaly of the headset comprises determining a type of headset.

### Claim 13 (depends on 11)

The device of claim 11, wherein the obtaining of the headset equalizer profile comprises obtaining the headset equalizer profile from an information repository associated with a manufacturer of the headset.

### Claim 14 (depends on 11)

The device of claim 11, wherein the anomaly includes amplifying a fourth frequency range by the headset and the computing device adjusts the headset according to the headset equalizer profile to dampen the fourth frequency range.

### Claim 15 (depends on 11)

The device of claim 11, wherein the anomaly includes dampening a fifth frequency range by the headset and the computing device adjusts the headset according to the headset equalizer profile to amplify the fifth frequency range.

### Claim 16 (depends on 1)

The device of claim 1, wherein the operations further comprise:
determining a video game rule is implemented within the video game;
determining a rule equalizer profile associated with the video game rule; and
providing fifth instructions to the computing device associated with the first user according to the first equalizer profile and the rule equalizer profile, wherein the fifth instructions indicate to the computing device to adjust the audio output of the video game according to the first equalizer profile and the rule equalizer profile.

### Claim 17

A non-transitory, machine-readable storage medium, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising:
detecting a gaming session for a video game executing on a computing device associated with a first user;
obtaining a first equalizer profile associated with the video game according to a first geographic location of a first avatar associated with the first user; and
providing first instructions to the computing device associated with the first user according to the first equalizer profile, wherein the first instructions indicate to adjust audio output of the video game according to the first equalizer profile, wherein adjusting of the audio output comprises generating first audio output over a first frequency range according to the first equalizer profile, wherein the audio output comprises the first audio output.

### Claim 18 (depends on 17)

The non-transitory, machine-readable storage medium of claim 17, wherein the first audio output comprises first ambient noise associated with the video game.

### Claim 19

A method, comprising:
detecting, by a processing system including a processor, a gaming session for a video game executing on a computing device associated with a first user;
obtaining, by the processing system, a first equalizer profile associated with the video game according to a first geographic location of a first avatar associated with the first user; and
providing, by the processing system, first instructions to the computing device associated with the first user according to the first equalizer profile, wherein the first instructions indicate to adjust audio output of the video game according to the first equalizer profile, wherein adjusting of the audio output comprises generating first audio output over a first frequency range according to the first equalizer profile, wherein the audio output comprises the first audio output.

### Claim 20 (depends on 19)

The method of claim 19, wherein the first audio output comprises first ambient noise associated with the video game.
