Gaming device with player choice randomised based on game play outcome
AssigneesAristocrat Technologies Australia Pty Limited, Aristocrat Technologies, Inc.
InventorBlake Davis
Life of this patent
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Abstract
An electronic gaming machine and method of operation including presenting a spinning reel based game and feature game, includes presenting a feature stage determined in response to multiple individually selectable gameplay options. One of the presented options includes multiple variables unknown to the player at the time of selection. Values for the multiple variables may be determined in response to an outcome established prior to presenting the multiple gameplay options.
Claims21
A gaming device comprising:
- a player interface;
- a display system comprising one or more display devices;
- a game controller comprising one or more processors, the game controller executing instructions which cause the game controller to:
- determine a cap value (V), which is both a maximum potential number of additional game instances and a maximum multiplier to apply to any outcomes of the additional game instances, wherein the cap value is determined based on a total number (T) of defined symbols in outcomes of the game instances for a feature stage, and
- select a set of game option variants by mapping the determined cap value to one of a plurality of sets of game option variants, wherein, for each set of game option variants, each game option variant specifies a number of additional game instances (N) and a multiplier (M), and
- conduct the number of additional game instances (N) of the selected game option variant by applying the multiplier (M) of the selected game option variant to each outcome in accordance with a game option variant of the set of game option variants.
A non-transitory computer readable medium comprising computer readable code executable by one or more game controllers to:
- determine a cap value (V), which is both a maximum potential number of additional game instances and a maximum multiplier to apply to any outcomes of the additional game instances, wherein the cap value is determined based on a total number (T) of defined symbols in outcomes of the game instances for a feature stage, and
- select a set of game option variants by mapping the determined cap value to one of a plurality of sets of game option variants, wherein, for each set of game option variants, each game option variant specifies a number of additional game instances (N) and a multiplier (M), and
- conduct the number of additional game instances (N) of the selected game option variant by applying the multiplier (M) of the selected game option variant to each outcome in accordance with a game option variant of the set of game option variants.
A method comprising:
- determining a cap value (V), which is both a maximum potential number of additional game instances and a maximum multiplier to apply to any outcomes of the additional game instances, wherein the cap value is determined based on a total number (T) of defined symbols in outcomes of the game instances for a feature stage, and
- selecting a set of game option variants by mapping the determined cap value to one of a plurality of sets of game option variants, wherein, for each set of game option variants, each game option variant specifies a number of additional game instances (N) and a multiplier (M), and
- conducting the number of additional game instances (N) of the selected game option variant by applying the multiplier (M) of the selected game option variant to each outcome in accordance with a game option variant of the set of game option variants.
(canceled)
Dependencies are inferred from the claim text.