An automated gaming arrangement
AssigneeTangiamo Touch Technology AB
InventorsLinh THAI, Harald BÖRSHOLM, Anton BENGTSSON
Life of this patent
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Abstract
The present disclosure generally relates to an automated gaming arrangement, specifically provided with means for reducing the need of continuous human surveillance. The present disclosure also relates to a corresponding method for operating such a gaming arrangement and a thereto related computer program product.
Claims17
An automated gaming arrangement, comprising:
- an automated mechanical gaming machine adapted to generate a gaming outcome, the automated mechanical gaming machine comprising an actuator and driver circuitry connected to the actuator,
- an image sensor arranged in a vicinity of the automated mechanical gaming machine and adapted to acquire an image indicative of the gaming outcome,
- a first user interface,
- a first output interface adapted to present a representation of the gaming outcome to a first user of the automated gaming arrangement,
- a control unit arranged in communication with the automated mechanical gaming machine, the image sensor, the first user interface and the first output interface, and
- a housing, wherein the automated mechanical gaming machine, the image sensor, the first user interface and the first output interface are at least partly arranged within the housing,
- wherein the control unit is adapted to:
- receive, from the first user interface, an indication of that the first user wants to play a game at the automated gaming arrangement,
- operate the driver circuitry of the automated mechanical gaming machine to control the actuator to generate the gaming outcome,
- operate the image sensor to acquire a first image indicative of the gaming outcome,
- determine a present gaming outcome based on the first image,
- if the present gaming outcome corresponds to a previous gaming outcome:
- acquire a stored second image being indicative of a previous gaming outcome,
- determine a level of similarity between the first and the second image,
- compare the level of similarity with a first threshold, and
- present, at the first output interface, a representation of the present gaming outcome only if the present gaming outcome is different from the previous gaming outcome or the level of similarity is below the first threshold.
A method for operating an automated gaming arrangement, the automated gaming arrangement comprising:
- an automated mechanical gaming machine adapted to generate a gaming outcome, the automated mechanical gaming machine comprising an actuator and driver circuitry connected to the actuator,
- an image sensor arranged in a vicinity of the automated mechanical gaming machine and adapted to acquire an image indicative of the gaming outcome,
- a first user interface,
- a first output interface adapted to present a representation of the gaming outcome to a first user of the automated gaming arrangement,
- a control unit arranged in communication with the automated mechanical gaming machine, the image sensor, the first user interface and the first output interface, and
- a housing, wherein the automated mechanical gaming machine, the image sensor, the first user interface and the first output interface are at least partly arranged within the housing,
- wherein the method comprises the steps of:
- receiving, at the control unit and from the first user interface, an indication of that the first user wants to play a game at the automated gaming arrangement,
- operating, using the control unit, the driver circuitry of the automated mechanical gaming machine to control the actuator to generate the gaming outcome,
- operating, using the control unit, the image sensor to acquire a first image indicative of the gaming outcome,
- determining a present gaming outcome based on the first image,
- if the present gaming outcome corresponds to a previous gaming outcome:
- acquiring, using the control unit, a stored second image being indicative of a previous gaming outcome,
- determining, using the control unit, a level of similarity between the first and the second image,
- comparing, using the control unit, the level of similarity with a first threshold, and
- presenting, using the control unit and the first output interface, a representation of the present gaming outcome only if the present gaming outcome is different from the previous gaming outcome or the level of similarity is below the first threshold.
A computer program product comprising a non-transitory computer readable medium having stored thereon computer program means operating an automated gaming arrangement, the automated gaming arrangement comprising:
- an automated mechanical gaming machine adapted to generate a gaming outcome, the automated mechanical gaming machine comprising an actuator and driver circuitry connected to the actuator,
- an image sensor arranged in a vicinity of the automated mechanical gaming machine and adapted to acquire an image indicative of the gaming outcome,
- a first user interface,
- a first output interface adapted to present a representation of the gaming outcome to a first user of the automated gaming arrangement,
- a control unit arranged in communication with the automated mechanical gaming machine, the image sensor, the first user interface and the first output interface, and
- a housing, wherein the automated mechanical gaming machine, the image sensor, the first user interface and the first output interface are at least partly arranged within the housing,
- wherein the computer program product comprises:
- code for receiving, at the control unit and from the first user interface, an indication of that the first user wants to play a game at the automated gaming arrangement,
- code for operating, using the control unit, the driver circuitry of the automated mechanical gaming machine to control the actuator to generate the gaming outcome,
- code for operating, using the control unit, the image sensor to acquire a first image indicative of the gaming outcome,
- code for determining a present gaming outcome based on the first image,
- code for acquiring, using the control unit, a stored second image being indicative of a previous gaming outcome, wherein the stored second image is only acquired if the if the present gaming outcome corresponds to a previous gaming outcome,
- code for determining, using the control unit, a level of similarity between the first and the second image,
- code for comparing, using the control unit, the level of similarity with a first threshold, and
- code for presenting, using the control unit and the first output interface, a representation of the present gaming outcome only if the present gaming outcome is different from the previous gaming outcome or the level of similarity is below the first threshold.
Dependencies are inferred from the claim text.