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US 2022/0370888 A1Published application
Board game for project management methodology decision-making
OwnerGloria J. Millerinventor
Life of this patent
Estimating the term…
Abstract
The present invention relates to a board game apparatus for project management methodology decision-making. The players must decide on the project methodology, project scope, team composition, and issues and opportunities within the game's time and budget constraints. The players achieve the highest possible value while accounting for real-world issues and opportunities during the project lifecycle.
Claims12
A board game apparatus for project management decision making, comprising:
- with game board with a start-tile, a multitude of time-file, an end-file, a multitude of risk-tile, and a multitude of alternative route;
- where
- (A) the start-tile representing an initiation a journey through time;
- (B) the multitude of time-tiles represent a unit of time with each of the time-tiles in a sequence on the game board in a main route or an alternative route;
- (C) the end-tile ends the journey;
- (D) the main route is comprised the start-tile, a sequence of said time-tiles until reaching the end-file;
- (E) an alternative route is comprised of connecting to a time-tile on the main route, to a sequence of time-tiles, and a time-tile on the main route;
- (F) a risk-tile connects two of said time-tile to redirect a player from a time-file to another of said time-tiles;
- and
- (G) where said time-tile are encoded with actions, where said encodings may be for the player to take an issue and opportunity card, take an alternative route, take an action relevant to a first methodology, or take an action relevant to a second methodology;
- and
- (H) the game board is comprised of two alternative routes and three risk-tiles;
- said board game apparatus further comprising a plurality of avatars;
- said board game apparatus further comprising a numbered dice;
- said board game apparatus further comprising a colored dice with each side having a different;
- said board game apparatus further comprising a multitude of stacks of team member cards as representations of individuals who can perform work having denoted thereon individual's profile, a profile picture, skills, monetary rate, work points;
- said board game apparatus further comprising a multitude of stacks of product cards as represent individual features of a product being constructed having denoted thereon a feature picture, feature title, work points, feature value, feature optionality;
- said board game apparatus further comprising a stack of issues and opportunity cards that represent situations that may arise during a project and positively or negatively impact the project having denoted thereon a situation, consequence, category, framework, and issue-picture wherein the color of the issues and opportunity cards differ by framework;
- said board game apparatus further comprising a plurality of value credit cards in a plurality of denominations as a representation of benefits;
- said board game apparatus further comprising a plurality of monetary chips in a plurality of denominations to be used to conduct financial transactions;
- and
- said board game apparatus further comprising an instruction guide that details of the game.
19 more elements
A board game apparatus for project management decision making, comprising
- a game program based on a software application that is hosted on a computer server;
- wherein the game program is comprised of a game board, four avatars, a numbered dice, a colored dice, monetary chips with a value of 40000 in denominations of 100, 300, 500, and 1000, value credit cards with a value of 120000 in denominations of 50, 100, 500, 120 issue and opportunity cards in six colors that correspond to the colored dice, 40 team member cards, 40 product cards, and game rules;
- where said game program causes the computer server to perform an operation for playing the game on a desktop computer, laptop computer, smartphone, tablet computers, mobile phones, a gaming device, gaming console, or an electronic social media platform,
- the avatars are comprised of stylized humanoid shape;
- the game program allows a multitude of players to select an avatar based on professional and personal attributes;
- the game program allows dynamic customization of a multitude of first methodology and a multitude of second methodology on the game board;
- and
- the game program allows dynamic customization of attributes for the issues and opportunity cards, the product cards;
- and the team member cards.
6 more elements
Dependencies are inferred from the claim text.