Method of computing a hologram
AssigneeSeeReal Technologies S.A.
InventorsNorbert LEISTER, Ralf HAUSSLER, Armin SCHWERDTNER
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AssigneeSeeReal Technologies S.A.
InventorsNorbert LEISTER, Ralf HAUSSLER, Armin SCHWERDTNER
Estimating the term…
A method of computing a hologram by determining the wavefronts at the approximate observer eye position that would be generated by a real version of an object to be reconstructed. In normal computer generated holograms, one determines the wavefronts needed to reconstruct an object; this is not done directly in the present invention. Instead, one determines the wavefronts at an observer window that would be generated by a real object located at the same position of the reconstructed object. One can then back-transforms these wavefronts to the hologram to determine how the hologram needs to be encoded to generate these wavefronts. A suitably encoded hologram can then generate a reconstruction of the three-dimensional scene that can be observed by placing one's eyes at the plane of the observer window and looking through the observer window.
A method for computing a computer-generated video hologram, where object data defining objects in a three dimensional scene is arranged into a number of virtual section layers, each layer defining a two-dimensional object data set, such that a video hologram data set can be calculated from some or all of these two-dimensional object data sets;
A digital signal processing device for computing computer-generated video holograms with digital slicer means, which assigns object data defining objects in a three dimensional scene to a number of virtual section layers, each section layer defining a separate object data set, such that a video hologram data set for a video hologram can be calculated from some or all of these object data sets, containing:
Dependencies are inferred from the claim text.