Adjustable robot for providing scale of virtual assets and identifying objects in an interactive scene
AssigneeSony Interactive Entertainment Inc.
InventorsDerek Crosby, Geoff Wedig
Life of this patent
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AssigneeSony Interactive Entertainment Inc.
InventorsDerek Crosby, Geoff Wedig
Estimating the term…
A method for generating action sequence data for a character to be rendered in a video game is provided. The method includes, during recording of an actor in a performance space, providing a cue to the actor to perform an action that simulates interacting with a virtual object at a location in the performance space. The method also includes instructing a robot to move to the location in the performance space at which the actor is to simulate interaction with the virtual object, and instructing the robot to adjust a physical attribute of the robot when at the location. The physical attribute of the robot, when adjusted, is placed at a three-dimensional location in the performance space to simulate a scale of the virtual object with which the actor is to simulate interaction. The virtual object can be either an animated object or a non-animated object.
A method for generating action sequence data for a character to be rendered in a video game, comprising:
A method for generating action sequence data for a character to be rendered in a video game, comprising:
A computer readable medium containing non-transitory program instructions for generating action sequence data for a character to be rendered in a video game, wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to carry out the operations of:
Dependencies are inferred from the claim text.