Method for a gaming system
AssigneePlay'n Go Marks Ltd
InventorsMalcolm ATTARD, Charlotte MILIZIANO, Martin ZETTERGREN, Johan SPJUTH
Life of this patent
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Abstract
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.
Claims17
A method of controlling access to a gaming service provided by a server, the server arranged in network communication with a gaming terminal operated by a player, the gaming terminal comprising a display unit adapted to provide a graphical user interface (GUI), wherein the method comprises:
- directing, using the server, the gaming terminal to display a first gaming interface within the GUI, wherein the first gaming interface comprises a first element that when operated by the player is adapted to form a gaming service initiation,
- selecting, at the server and in response to the gaming service initiation being received at the server, an active time period and a passive time period for a single gaming service, wherein the active time period relates to active interaction of the player with the GUI and the passive time period relates to passive interaction of the player with the GUI,
- controlling, using the server, a second element of the first gaming interface to provide a series of consecutive gaming services during a first predefined time period, the first predefined time period taking place within the single gaming service,
- determining, using the server, an accumulated sum of passive time periods of passive interaction of the player with the GUI taking place during the first predefined time period,
- defining, using the server, a desired inactivity period for the first predefined time period based on a preselected passive time period,
- determining, using the server, a non-access period based on a comparison between the desired inactivity period and the determined accumulated sum of passive time periods, and
- directing, using the server, the gaming terminal to display a second gaming interface within the GUI for a duration relating to the non-access period prior to again controlling the gaming terminal to display the first gaming interface, wherein the second gaming interface is different from first gaming interface.
An electronic gaming system adapted for access control, the electronic gaming system comprising:
- a server, and
- a gaming terminal arranged in network communication with the server and arranged to be operated by a player, wherein the electronic gaming system is adapted to:
- direct, using the server, the gaming terminal to display a first gaming interface within the GUI, wherein the first gaming interface comprises a first element that when operated by the player is adapted to form a gaming service initiation,
- select, at the server and in response to the gaming service initiation being received at the server, an active time period and a passive time period for a single gaming service, wherein the active time period relates to active interaction of the player with the GUI and the passive time period relates to passive interaction of the player with the GUI,
- control, using the server, a second element of the first gaming interface to provide a series of consecutive gaming services during a first predefined time period, the first predefined time period taking place within the single gaming service,
- determine, using the server, an accumulated sum of passive time periods during the first predefined time period of passive interaction of the player with the GUI taking place,
- define, using the server, a desired inactivity period for the first predefined time period based on a preselected passive time period,
- determine, using the server, a non-access period based on a comparison between the desired inactivity period and the determined accumulated sum of passive time periods, and
- direct, using the server, the gaming terminal to display a second gaming interface within the GUI for a duration relating to the non-access period prior to again controlling the gaming terminal to display the first gaming interface, wherein the second gaming interface is different from first gaming interface.
A computer program product comprising a non-transitory computer readable medium having stored thereon computer program means for operating an electronic gaming system adapted for access control, the electronic gaming system comprising:
- a server, and
- a gaming terminal arranged in network communication with the server and arranged to be operated by a player,
- wherein the computer program product comprises:
- code for directing, using the server, the gaming terminal to display a first gaming interface within the GUI, wherein the first gaming interface comprises a first element that when operated by the player is adapted to form a gaming service initiation,
- code for selecting, at the server and in response to the gaming service initiation being received at the server, an active time period and a passive time period for a single gaming service, wherein the active time period relates to active interaction of the player with the GUI and the passive time period relates to passive interaction of the player with the GUI,
- code for controlling, using the server, a second element of the first gaming interface to provide a series of consecutive gaming services during a first predefined time period, the first predefined time period taking place within the single gaming service,
- code for determining, using the server, an accumulated sum of passive time periods of passive interaction of the player with the GUI taking place during the first predefined time period,
- code for defining, using the server, a desired inactivity period for the first predefined time period based on a preselected passive time period,
- code for determining, using the server, a non-access period based on a comparison between the desired inactivity period and the determined accumulated sum of passive time periods, and
- code for directing, using the server, the gaming terminal to display a second gaming interface within the GUI for a duration relating to the non-access period prior to again controlling the gaming terminal to display the first gaming interface, wherein the second gaming interface is different from first gaming interface.
Dependencies are inferred from the claim text.