Game program, game processing method, and information processing apparatus
AssigneeGREE, Inc.
InventorShota SHIMODA
Life of this patent
Estimating the term…
Abstract
A game program causes a computer to implement: a screen information generating function of generating information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged, a character capable of moving in the field, and a game medium having certain status information; and an instruction accepting function of accepting from a user an instruction regarding an operation of the character. The screen information generating function further includes a preceding object information generating function of generating information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects arranged in the display area as the character moves.
Claims21
A computer implemented method for controlling a game, comprising executing on a processor the steps of:
- generating and displaying, on a display area of a game screen, a game field comprising a plurality of objects and a character movable in the field;
- moving the character, and displaying, in the display area of the game screen, with a preceding object information generating function, preceding object information regarding a plurality of objects to be arranged in the display area as the character moves;
- wherein the preceding object information generating function comprises:
- determining that a preceding object is outside of the display area and is approaching the display area, determining whether the preceding object is within a certain distance outside of the display area by determining whether the preceding object is less than or equal to the certain distance outside of an outer edge of the display area;
- when the preceding object is within the certain distance outside of the display area, changing a state of displaying the preceding object information from a disabled state to an enabled state;
- and
- when the preceding object is greater than the certain distance away from the display area, leaving the state of displaying the preceding object information in the disabled state and continuously adjusting a distance between the preceding object and the display area.
A computer implemented method for controlling a game, comprising executing on a processor the steps of:
- generating and displaying, on a display area of a game screen, a game field comprising a plurality of objects and a character movable in the field;
- moving the character, and displaying, in the display area of the game screen, with a preceding object information generating function, preceding object information regarding a plurality of objects to be arranged in the display area as the character moves;
- wherein the preceding object information generating function comprises:
- determining that a preceding object is outside of the display area and is approaching the display area;
- determining that the preceding object is approaching the display area at a relative speed value, the relative speed value being a relative speed of the character with respect to a plurality of objects arranged in the display area as the character moves, and determining whether the preceding object is within a certain number of seconds from being displayed based on the relative speed value and a distance of the preceding object;
- when the preceding object is within the certain number of seconds from being displayed, changing a state of displaying the preceding object information from a disabled state to an enabled state;
- and
- when the preceding object is not within the certain number of seconds from being displayed, leaving the state of displaying the preceding object information in the disabled state and continuously adjusting the distance between the preceding object and the display area.
An information processing system comprising:
- a computer having at least one processor, at least one memory, and a display, the computer further comprising:
- a screen information generator configured to generate information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged and a character movable in the field;
- wherein the screen information generator includes a preceding object information generator that generates information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects to be arranged in the display area as the character moves;
- wherein the preceding object information generator is configured to execute steps of:
- determining that a preceding object is outside of the display area and is approaching the display area, determining whether the preceding object is within a certain distance outside of the display area by determining whether the preceding object is less than or equal to the certain distance outside of an outer edge of the display area;
- when the preceding object is within the certain distance outside of the display area, changing a state of displaying the preceding object information from a disabled state to an enabled state;
- and
- when the preceding object is greater than the certain distance away from the display area, leaving the state of displaying the preceding object information in the disabled state and continuously adjusting a distance between the preceding object and the display area.
An information processing system comprising:
- a computer having at least one processor, at least one memory, and a display, the computer further comprising:
- a screen information generator configured to generate information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged and a character movable in the field;
- wherein the screen information generator includes a preceding object information generator that generates information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects to be arranged in the display area as the character moves;
- wherein the preceding object information generator is configured to execute steps of:
- determining that a preceding object is outside of the display area and is approaching the display area;
- determining that the preceding object is approaching the display area at a relative speed value, the relative speed value being a relative speed of the character with respect to a plurality of objects arranged in the display area as the character moves, and determining whether the preceding object is within a certain number of seconds from being displayed based on the relative speed value and a distance of the preceding object;
- when the preceding object is within the certain number of seconds from being displayed, changing a state of displaying the preceding object information from a disabled state to an enabled state;
- and
- when the preceding object is not within the certain number of seconds from being displayed, leaving the state of displaying the preceding object information in the disabled state and continuously adjusting the distance between the preceding object and the display area.
Dependencies are inferred from the claim text.