A method of forming different awards on a gaming system that includes a plurality of gaming devices comprising a plurality of displays each being operable to provide a designated symbol counter and a plurality of symbol positions, a server, and a memory storing a) symbol data specifying a plurality of selectable symbols including a plurality of designated symbols, b) a pay table, and c) instructions, which, when executed, causes the server to a series of game instances, the method comprising:
- forming a plurality of combinable benefits from a plurality of awardable benefits including a plurality of multipliers, a plurality of multiplier symbols, a plurality of free games, a plurality of replacement symbols, a plurality of jackpot prizes, and a plurality of additional symbols;
- controlling each of the plurality of displays to present a) a benefit meter having a plurality of benefit levels from the plurality of combinable benefits, one or more of the plurality of benefit levels being applicable to outcomes in the series of game instances, b) a modifiable level indicator advanceable on the benefit meter from a current benefit level to a next benefit level based on a collection of designated symbols, and c) a state of progress modifiable based on the collection of designated symbols to reach at the next benefit level;
- and
- in a first instance of the series of game instances,
- selecting a plurality of symbols from the plurality of selectable symbols for display at respective ones of the plurality of symbol positions on each of the plurality of gaming devices based on a random number generator based on one or more random outcomes generated from the random number generator,
- identifying a) a winning combination of symbols from the plurality of symbols selected, and b) a count of designated symbols in the winning combination of symbols,
- updating the state of progress indicating a determined number of designated symbols needed to advance the modifiable level indicator past the current benefit level on the benefit meter with respect to the count of designated symbols,
- moving the modifiable level indicator to point to a new benefit level on the benefit meter from the current benefit level when the count of designated symbols meets the determined number of designated symbols needed, and
- identifying the new benefit level as a new current benefit level and proceed to a next instance of the series of game instances.