Real-world object inclusion in a virtual reality experience
AssigneeKyndryl, Inc.
InventorsTodd Russell Whitman, Jeremy R. Fox, Zachary A. Silverstein, Sarbajit K. Rakshit
Life of this patent
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Abstract
A method of generating a virtual reality (“VR”) experience includes recognizing a real-world (“RW”) object in possession of a user of the VR experience, and defining a VR object that corresponds to the RW object, wherein the VR object is configured to be used during the VR experience. The method also includes tracking the RW object to identify actions related to with the RW object, and rendering the VR object in the VR experience to correspond with the actions related to the RW object.
Claims20
A method of generating a virtual reality (“VR”) experience, the method comprising:
- recognizing a real-world (“RW”) object in possession of a user of the VR experience;
- defining a VR object that corresponds to the RW object, wherein the VR object is configured to be used during the VR experience;
- tracking the RW object to identify actions related to with the RW object;
- and
- rendering the VR object in the VR experience to correspond with the actions related to the RW object.
A virtual reality (“VR”) system comprising:
- a VR controller including one or more processors and a computer-readable storage medium coupled to the one or more processors storing program instructions, the VR controller being configured to generate a VR experience;
- and
- a VR headset communicatively connected to the VR controller that is configured to display a VR space to a user;
- wherein the program instructions, when executed by the one or more processors, cause the one or more processors to perform operations comprising:
- recognizing a real-world (“RW”) object in possession of a user of the VR experience;
- defining a VR object that corresponds to the RW object, wherein the VR object is configured to be used during the VR experience;
- tracking the RW object to identify actions related to with the RW object;
- and
- rendering the VR object in the VR experience to correspond with the actions related to the RW object.
A method of generating a virtual reality (“VR”) experience, the method comprising:
- recognizing a real-world (“RW”) object in possession of a user of the VR experience;
- defining a VR object that corresponds to the RW object, wherein the VR object is configured to be used during the VR experience;
- tracking the RW object to identify position of the RW object with respect to a user of the VR experience;
- and
- rendering the VR object in the VR experience in accordance with a context of the VR experience and the position of the RW object with respect to the user such that the VR object appears different than the RW object.
Dependencies are inferred from the claim text.