Gaming system
AssigneeAristocrat Technologies Australia Pty Limited
InventorsNatalie Bryant, Philip Seifert, Nicole Hedley, Ronald Dy, Doanh Dang, Oliver Crispino
Life of this patent
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Abstract
A described gaming system implements an arrangement wherein, as part of a first base game instance, a gaming device is caused to include, at a first symbol position of a symbol array to be implemented by a gaming device, a first Wild symbol at a first symbol position on a reel of a plurality of reels; and, as part of a second base game instance following the first game instance, a modification of the reel of the plurality of reels is performed to move the first Wild symbol into a second symbol position different than the first symbol position.
Claims20
Computer-readable memory having stored thereon instructions for causing one or more processors, when programmed thereby, to perform operations to use animations stored at an electronic gaming device, the operations comprising:
- causing display of a character on one or more display monitors of the electronic gaming device, the character being persisted on the one or more display monitors between spins of a process;
- causing display of a symbol display area on the one or more display monitors of the electronic gaming device, the symbol display area having a number of rows and a plurality of reels, the symbol display area enclosing symbol locations for each of the plurality of reels;
- and
- for each of the spins of the process:
- based at least in part on results of evaluating criteria that define interactions between the character and the symbol display area, selecting between:
- causing display, on the one or more display monitors, of a complete interaction between the character and the symbol display area in which the character or an item of the character contacts the symbol display area, thereby implying that the character has caused an action to occur that affects one or more symbols in the symbol display area, wherein the complete interaction is an animation that emphasizes the addition of a persistent wild symbol in the symbol display area, and wherein the action is the addition of the persistent wild symbol in the symbol display area;
- causing display, on the one or more display monitors, of a partial interaction between the character and the symbol display area, the partial interaction including an initial portion of the complete interaction but stopping before the character or the item of the character contacts the symbol display area, wherein the action does not occur;
- and
- skipping display of any of the interactions between the character and the symbol display area, wherein the action does not occur;
- and
- causing a symbol array to be displayed, on the one or more display monitors, in the symbol display area at the symbol locations enclosed by the symbol display area.
A method for using animations stored at an electronic gaming device, the method comprising:
- causing display of a character on one or more display monitors of the electronic gaming device, the character being persisted on the one or more display monitors between spins of a process;
- causing display of a symbol display area on the one or more display monitors of the electronic gaming device, the symbol display area having a number of rows and a plurality of reels, the symbol display area enclosing symbol locations for each of the plurality of reels;
- and
- for each of the spins of the process:
- based at least in part on results of evaluating criteria that define interactions between the character and the symbol display area, selecting between:
- causing display, on the one or more display monitors, of a complete interaction between the character and the symbol display area in which the character or an item of the character contacts the symbol display area, thereby implying that the character has caused an action to occur that affects one or more symbols in the symbol display area, wherein the complete interaction is an animation that emphasizes addition of a wild column in the symbol display area for one of the plurality of reels, and wherein the action is the addition of the wild column in the symbol display area;
- causing display, on the one or more display monitors, of a partial interaction between the character and the symbol display area, the partial interaction including an initial portion of the complete interaction but stopping before the character or the item of the character contacts the symbol display area, wherein the action does not occur;
- and
- skipping display of any of the interactions between the character and the symbol display area, wherein the action does not occur;
- and
- causing a symbol array to be displayed, on the one or more display monitors, in the symbol display area at the symbol locations enclosed by the symbol display area.
A system for using animations stored at an electronic gaming device, the system comprising at least one processor and at least one memory storing instructions which, when executed by the at least one processor, cause the at least one processor to perform operations comprising:
- causing display of a character on one or more display monitors of the electronic gaming device, the character being persisted on the one or more display monitors between spins of a process;
- causing display of a symbol display area on the one or more display monitors of the electronic gaming device, the symbol display area having a number of rows and a plurality of reels, the symbol display area enclosing symbol locations for each of the plurality of reels;
- and
- for each of the spins of the process:
- based at least in part on results of evaluating criteria that define interactions between the character and the symbol display area, selecting between:
- causing display, on the one or more display monitors, of a complete interaction between the character and the symbol display area in which the character or an item of the character contacts the symbol display area, thereby implying that the character has caused an action to occur that affects one or more symbols in the symbol display area, wherein the complete interaction is an animation that emphasizes explosion of a persistent wild symbol at a given symbol location in the symbol display area to create non-persistent wild symbols at adjacent symbol locations next to the given symbol location, and wherein the action is the explosion of the persistent wild symbol at the given symbol location;
- causing display, on the one or more display monitors, of a partial interaction between the character and the symbol display area, the partial interaction including an initial portion of the complete interaction but stopping before the character or the item of the character contacts the symbol display area, wherein the action does not occur;
- and
- skipping display of any of the interactions between the character and the symbol display area, wherein the action does not occur;
- and
- causing a symbol array to be displayed, on the one or more display monitors, in the symbol display area at the symbol locations enclosed by the symbol display area.
Dependencies are inferred from the claim text.