Interaction of audio, video, effects and architectural lighting with bowling scoring system and methods of use
AssigneeDFX: Sound Vision
InventorsMichael Bovino, Andrew Juliano, Gennaro Esposito
Life of this patent
Estimating the term…
Abstract
An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.
Claims20
A system for providing an interactive bowling experience, the system comprising:
- a management system, including:
- a memory and a processing device, and
- a non-transitory computer readable medium in communication with the processing device, the computer readable medium storing one or more programming instructions that, when executed, cause the processing device to:
- store a listing of one or more trigger events as well as any special effects associated with each trigger event,
- monitor at least a portion of activity within a bowling center for detection of an occurrence of a trigger event,
- determine whether a trigger event has occurred and, if a trigger event is determined to have occurred:
- determine one or more special effects associated with the trigger event, wherein the special effects include one or more of the following:
- displaying one or more graphics onto one or more bowling pins;
- activating one or more lighting effects onto a ball return system;
- or
- activating one or more lighting or vibratory events at a seating location of a user;
- and
- provide instructions to one or more special effect components to perform the one or more special effects associated with the trigger event.
A method for providing an interactive bowling experience, the method comprising:
- storing, by a management system, a listing of one or more trigger events as well as any special effects associated with each of the one or more trigger events;
- receiving, by the management system, from at least one input device, initialization information related to operation of the at least a portion of a bowling center;
- receiving, by the management system, event occurrence information from one or more detection devices;
- monitoring, by the management system, the event occurrence information for occurrence of a trigger event having at least one associated special effect;
- determining, by the management system, whether a trigger event having at least one associated special effect has occurred;
- and
- in response to a trigger event having at least one associated special effect occurring:
- determining, by the management system, one or more special effects associated with the trigger event, wherein the special effects include one or more of the following:
- displaying one or more graphics onto one or more bowling pins;
- activating one or more lighting effects onto a ball return system;
- or
- activating one or more lighting or vibratory events at a seating location of a user;
- and, and
- providing, by the management system, instructions to one or more special effect components to perform the one or more special effects associated with the trigger event.
Dependencies are inferred from the claim text.