Virtual events-based social network
AssigneeVarty Inc.
InventorAdam Young
Life of this patent
Estimating the term…
Abstract
Networking is one of the key aspects of events, but virtual events pose a huge limitation, as attendees don't really get an opportunity to have one on one discussions with each another. The users of current video calling solutions unsuccessfully trying to extend the use of these products to casual social get together and the current video calling solutions that have no dimension of space and are not tailored to emulate the dynamics of real-life social settings. The current invention belongs broadly to natural communication flow in video call solutions, highly interactive, aiming to create as similar an experience as possible to their physical counterparts.
Claims20
A system, comprising:
- a communication network configured to provide data transmission from a source to a destination;
- a client computer, coupled to the communication network, configured to be utilized by a first user for a virtual social networking;
- and
- a server coupled to the client computer via the communication network and configured to manage the virtual social networking by the first user, the server comprising:
- a first module, wherein the first module is configured for a login of the first user to a virtual space;
- a second module, wherein the second module is configured to control a navigation of the first user in the virtual space;
- a third module, wherein the third module is configured for curating and managing a subspace by the first user within the virtual space;
- and
- a fourth module, wherein the fourth module is configured to connect and disconnect the first user based on a proximity with a second user in the virtual space;
- wherein the system is configured for virtual events-based social networking in a virtual world;
- wherein the system is configured to emulate dynamics of a real-life social settings;
- and
- wherein the virtual world is a computer-simulated environment comprising a plurality of users that simultaneously and independently explore the virtual space to participate in an activity and communicate.
A method, comprising:
- entering a virtual environment by a first user using a login comprising a first avatar;
- controlling the first avatar by the first user to navigate around a virtual space;
- checking the first avatar of the first user for an overlap with a second avatar of a second user;
- entering a call when the first avatar of the first user is engaged for a certain duration with the second avatar of the second user;
- and
- leaving the call upon movement of the first avatar of the first user in any direction in the virtual space;
- and
- wherein the method is configured for the call based on a virtual proximity in the virtual environment.
A non-transitory computer-readable medium having stored thereon instructions executable by a computer system to perform a method comprising:
- entering a virtual environment by a first user using a login comprising a first avatar;
- controlling the first avatar by the first user to navigate around a virtual space;
- checking the first avatar of the first user for an overlap with a second avatar of a second user;
- entering a call when the first avatar of the first user is engaged for a certain duration with the second avatar of the second user;
- leaving the call upon movement of the first avatar of the first user in any direction in the virtual space;
- and
- wherein the method is configured for the call based on a virtual proximity in the virtual environment.
Dependencies are inferred from the claim text.