Automatic positioning of head-up display based on gaze tracking
AssigneeSony Interactive Entertainment Inc.
InventorElke Wiggeshoff
Life of this patent
Estimating the term…
Abstract
A method for placement of a head-up display (HUD) is provided, including: rendering a view of a virtual environment for display to a user; tracking a gaze of the user as the user engages in interactivity with the view of the virtual environment, wherein tracking the gaze of the user generates gaze data, the gaze data identifying locations within the view that the gaze of the user is directed towards during the interactivity; using the gaze data to determine a preferred location for positioning of a HUD in the view; positioning the HUD in the view at the preferred location.
Claims20
A method for placement of a head-up display (HUD), comprising:
- rendering a view of a virtual environment for display to a user;
- tracking a gaze of the user as the user engages in interactivity with the view of the virtual environment, wherein tracking the gaze of the user generates gaze data, the gaze data identifying locations within the view that the gaze of the user is directed towards during the interactivity;
- using the gaze data to determine a preferred location for positioning of a HUD in the view;
- positioning the HUD in the view at the preferred location.
A method for placement of a head-up display (HUD), comprising:
- rendering a view of a virtual environment for display to a user;
- during interactivity by the user with the view of the virtual environment, tracking one or more features of the interactivity as the user engages in the interactivity, wherein tracking the one or more features of the interactivity generates feature data;
- using the feature data to determine a preferred location for positioning of a HUD in the view;
- positioning the HUD in the view at the preferred location.
A method for arranging elements of a head-up display (HUD), comprising:
- rendering a view of a virtual environment for display to a user;
- tracking a gaze of the user as the user engages in interactivity with the view of the virtual environment, wherein tracking the gaze of the user generates gaze data, the gaze data identifying locations within the view that the gaze of the user is directed towards during the interactivity;
- using the gaze data to determine a ranked order of predefined locations in the view, the predefined locations configured for respective placement of elements of a HUD in the view;
- positioning the elements of the HUD, respectively, in the predefined locations according to the ranked order.
Dependencies are inferred from the claim text.