Multiplayer Video Games with Virtual Characters Having Dynamically Generated Attribute Profiles Unconstrained by Predefined Discrete Values
AssigneeActivision Publishing, Inc.
InventorOmer Salik
Life of this patent
Estimating the term…
Loading patent…
AssigneeActivision Publishing, Inc.
InventorOmer Salik
Estimating the term…
A multiplayer game implementing a method for generating a plurality of training virtual areas; generating at least one GUI to display a list of the plurality of training virtual areas; using the at least one GUI, enabling a player to choose one of the plurality of training virtual areas, wherein said one of the plurality of training virtual areas is associated with at least one attribute; allowing the player to navigate a virtual character to said one of the plurality of training virtual areas; monitoring an activity of the virtual character in said one of the plurality of training virtual areas; determining a value of the at least one attribute based on the monitored activity; and updating a first attributes profile of the virtual character to a second attributes profile based on the determined value of the at least one attribute.
A method of enabling a virtual character of a player to evolve and/or acquire one or more attributes in a multiplayer game, said game being rendered on a multiplayer gaming network comprising at least one game server in data communication with a plurality of client devices located remote from each other, wherein the virtual character has an associated first attributes profile, the method comprising:
A system for enabling a virtual character of a player to evolve and/or acquire one or more attributes in a multiplayer game, said game being rendered on a multi-player gaming network comprising at least one game server in data communication with at least one database system and a plurality of client devices located remote from each other, wherein the virtual character has an associated first attributes profile stored in the database system, the system comprising:
A computer readable non-transitory medium comprising a plurality of executable programmatic instructions wherein, when said plurality of executable programmatic instructions are executed by a processor in a computing device, a process for enabling a virtual character of a player to evolve and/or acquire one or more attributes in a multiplayer game is performed, wherein the game is provided on a multi-player gaming network that comprises at least one game server and a plurality of client devices in data communication and located remote from each other, and wherein the virtual character has an associated first state, the plurality of executable programmatic instructions comprising:
Dependencies are inferred from the claim text.