Multiplayer Video Games with Virtual Characters Having Dynamically Modified Fields of View
AssigneeActivision Publishing, Inc.
InventorOmer Salik
Life of this patent
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AssigneeActivision Publishing, Inc.
InventorOmer Salik
Estimating the term…
A multiplayer game implementing a method for generating a plurality of training virtual areas; generating at least one GUI to display a list of the plurality of training virtual areas; using the at least one GUI, enabling a player to choose one of the plurality of training virtual areas, wherein said one of the plurality of training virtual areas is associated with at least one attribute; allowing the player to navigate a virtual character to said one of the plurality of training virtual areas; monitoring an activity of the virtual character in said one of the plurality of training virtual areas; determining a value of the at least one attribute based on the monitored activity; and updating a first attributes profile of the virtual character to a second attributes profile based on the determined value of the at least one attribute.
A computer-implemented method of providing gameplay to a player of a video game, the method being implemented by a computing device having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computing device to perform the method, the method comprising:
A computer readable non-transitory medium comprising a plurality of executable programmatic instructions wherein, when said plurality of executable programmatic instructions are executed by a processor in a computing device, a process for providing gameplay to a player of a video game is performed, the plurality of executable programmatic instructions comprising:
Dependencies are inferred from the claim text.