# US 2022/0036701 A1 · Electronic Gaming Device with Multiple Dynamically Configurable Features Dependent on Game States

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2022/0036701 A1
- Document ID: US20220036701A1
- Status: Published application
- Kind: A1
- Application number: 17/388,894
- Filed: 2021-07-29
- Published: 2022-02-03
- Earliest claimed: 2020-07-30
- Assignees: Aristocrat Technologies Australia Pty Limited
- Applicants: Aristocrat Technologies Australia Pty Limited
- Inventors: James Loader; Karen Kendall; Luke Ireland; Antoon Visser; Joshua Matos
- Web page: https://patentgrep.com/patent/US20220036701A1

## CPC

- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G06F 7/588: {Random number generators, i.e. based on natural stochastic processes}
- G07F 17/3213: {Details of moving display elements, e.g. spinning reels, tumbling members}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

A gaming device for dynamically configuring a composite feature game based on a first feature game and a second feature game. When the composite feature game is triggered, a game controller determines respective current states of a first feature game and a second feature game. The current state of the first feature game comprises a first unenhanced state that has a first unenhanced play characteristic and a first enhanced state that has a first enhanced play characteristic. The current state of the second feature game comprises a second unenhanced state that has a second unenhanced play characteristic and a second enhanced state that has a second unenhanced play characteristic. The game controller dynamically incorporates one of the first enhanced play characteristic and one of the second unenhanced play characteristic and the second unenhanced play characteristic into a composite play characteristic.

## Claims

### Claim 1

An electronic gaming device comprising:
a display device; and
a game controller comprising a processor and a memory storing (a) a first feature game having an unenhanced first game play characteristic corresponding to a first unenhanced state of the first feature game, (b) a second feature game having an unenhanced second game play characteristic corresponding to a second unenhanced state of the second feature game, (c) a composite feature game dynamically configurable from the first feature game and the second feature game, and (d) instructions, which, when executed, cause the processor to at least:
determine whether the first feature game, the second feature game, and the composite feature game is triggered by a trigger symbol based on a trigger probability associated with the first feature game, the second feature game, and the composite feature game retrieved from the memory in a composite weight table,
based on the trigger probability, assign a range of values returnable by a random number generator associated with each of the first feature game, the second feature game, and the composite feature game,
receive a value from the random number generator,
compare the value from the random number generator with the ranges of values assigned to each of the first feature game, the second feature game, and the composite feature game,
upon one feature game among the first feature game, the second feature game, and the composite feature game being triggered when the value from the random number generator corresponds to one of the ranges of values assigned:
initiate the one feature game triggered based on a first feature state that the first feature game is currently in, including when the composite feature game is triggered, determine whether the first feature game has reached a first threshold for the first unenhanced state, in response to determining that the first feature game has reached the first threshold for the first unenhanced state, update the first unenhanced state to a first enhanced state including boosting the unenhanced first game play characteristic to an enhanced first game play characteristic, and dynamically configure the composite feature game to incorporate composite game play characteristics corresponding to (a) the first enhanced state with the enhanced first game play characteristic, and (b) (i) the unenhanced second game play characteristic when the second feature game is in the second unenhanced state or (ii) an enhanced second game play characteristic when the second feature game is in a second enhanced state,
conduct the one feature game initiated, and
evaluate the one feature game conducted for any wins.

### Claim 2 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions, when executed, cause the processor to: when the unenhanced first game play characteristic includes awarding a plurality of free games, increase the plurality of free games; when the unenhanced first game play characteristic includes awarding a plurality of pay lines, increase the plurality of pay lines; when the unenhanced first game play characteristic includes awarding a plurality of additional display positions, increase the plurality of additional display positions; when the unenhanced first game play characteristic includes awarding a multiplier, increase the multiplier; and when the unenhanced first game play characteristic includes awarding a configuring symbol for one of a first prize and a second prize, update the configuring symbol to be awardable for both the first prize and the second prize.

### Claim 3 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions, when executed, cause the processor to, when the first feature game uses a first weight table for awards in the first unenhanced state, use a different first weight table for different larger awards for the first enhanced state.

### Claim 4 (depends on 3)

The electronic gaming device of claim 3, wherein the instructions, when executed, cause the processor to return from using the different first weight table to using the first weight table when all entries in the different first weight table have been selected.

### Claim 5 (depends on 1)

The electronic gaming device of claim 1, wherein when the first feature game is triggered, and the instructions, when executed, cause the processor to initiate the first feature game with the unenhanced first game play characteristic when the first feature game is in the first unenhanced state, and initiate the first feature game with the enhanced first game play characteristic when the first feature game is in the first enhanced state.

### Claim 6 (depends on 5)

The electronic gaming device of claim 5, wherein the instructions, when executed, cause the processor to increment a first game event counter in response to an occurrence of a first game event in the first feature game, advance the first feature game from the first unenhanced state to the first enhanced state upon the first game event counter reaching the first threshold, and reset the first game event counter upon either the first feature game being conducted with the first enhanced game play characteristic or the composite feature game being conducted with the first enhanced game play characteristic.

### Claim 7 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions, when executed, cause the processor to, during the first feature game:
select a plurality of symbols from respective ones of a plurality of reel strips for a plurality of columns of symbol positions, wherein each column of symbol positions corresponds to a reel strip of the plurality of reel strips;
control the plurality of columns of symbol positions to display the plurality of symbols selected;
upon the plurality of symbols selected comprising one or both of a first trigger symbol corresponding to the first feature game and a second trigger symbol corresponding to the second feature game, assign at least one trigger probability of a plurality of trigger probabilities based on identities of the one or both of the first trigger symbol and the second trigger symbol selected;
determine a trigger outcome based on the at least one trigger probability assigned; and
initiate the feature game based on the trigger outcome, wherein the feature game comprises the first feature game, the second feature game and the composite feature game.

### Claim 8

A method of dynamically configuring a gaming device comprising a display and game controller comprising a processor and a memory storing a) a first feature game having an unenhanced first game play characteristic corresponding to a first unenhanced state of the first feature game, (b) a second feature game having an unenhanced second game play characteristic corresponding to a second unenhanced state of the second feature game, (c) a composite feature game dynamically configurable from the first feature game and the second feature game, the method comprising:
determining whether the first feature game, the second feature game, and the composite feature game is triggered by a trigger symbol based on a trigger probability associated with the first feature game, the second feature game, and the composite feature game retrieved from the memory in a composite weight table;
assigning a range of values returnable by a random number generator associated with each of the first feature game, the second feature game, and the composite feature game based on the trigger probability;
upon one feature game among the first feature game, the second feature game, and the composite feature game being triggered when a value from the random number generator corresponds to one of the ranges of values assigned:
initiating the one feature game triggered based on a first feature state that the first feature game is currently in, including when the composite feature game is triggered, in response to determining that the first feature game has reached a first threshold for the first unenhanced state, updating the first unenhanced state to a first enhanced state including boosting the unenhanced first game play characteristic to an enhanced first game play characteristic, and dynamically incorporating composite game play characteristics into the composite feature game corresponding to (a) the first enhanced state with the enhanced first game play characteristic, and (b) (i) the unenhanced second game play characteristic when the second feature game is in the second unenhanced state or (ii) an enhanced second game play characteristic when the second feature game is in a second enhanced state; and
evaluating the one feature game initiated for a win.

### Claim 9 (depends on 8)

The method of claim 8, further comprising when the unenhanced first game play characteristic includes awarding a plurality of free games, increasing the plurality of free games; when the unenhanced first game play characteristic includes awarding a plurality of pay lines, increasing the plurality of pay lines; when the unenhanced first game play characteristic includes awarding a plurality of additional display positions, increasing the plurality of additional display positions; when the unenhanced first game play characteristic includes awarding a multiplier, increasing the multiplier; and when the unenhanced first game play characteristic includes awarding a configuring symbol for one of a first prize and a second prize, updating the configuring symbol to be awardable for both the first prize and the second prize.

### Claim 10 (depends on 8)

The method of claim 8, further comprising, when the first feature game uses a first weight table for awards in the first unenhanced state, using a different first weight table for different larger awards for the first enhanced state.

### Claim 11 (depends on 10)

The method of claim 10, further comprising returning from using the different first weight table to using the first weight table when all entries in the different first weight table have been selected.

### Claim 12 (depends on 8)

The method of claim 8, further comprising initiating the first feature game with the unenhanced first game play characteristic when the first feature game is in the first unenhanced state, and initiating the first feature game with the enhanced first game play characteristic when the first feature game is in the first enhanced state.

### Claim 13 (depends on 8)

The method of claim 8, further comprising incrementing a first game event counter in response to an occurrence of a first game event in the first feature game, advance the first feature game from the first unenhanced state to the first enhanced state upon the first game event counter reaching a threshold, and resetting the first game event counter upon either the first feature game being conducted with the first enhanced game play characteristic or the composite feature game being conducted with the first enhanced game play characteristic.

### Claim 14

A non-transitory computer-readable medium comprising (a) a first feature game having an unenhanced first game play characteristic corresponding to a first unenhanced state of the first feature game, (b) a second feature game having an unenhanced second game play characteristic corresponding to a second unenhanced state of the second feature game, (c) a composite feature game dynamically configurable from the first feature game and the second feature game, and (d) one or more sequences of instructions, for dynamically configuring a feature game on a gaming system including a display device, and a game controller, the one or more sequences of instructions, which, when executed, cause the game controller to perform the steps of:
determining whether the first feature game, the second feature game, and the composite feature game is triggered by a trigger symbol based on a trigger probability retrieved from a composite weight table associated with the first feature game, the second feature game, and the composite feature game;
assigning a range of values returnable by a random number generator associated with each of the first feature game, the second feature game, and the composite feature game based on the trigger probability; and
upon one feature game among the first feature game, the second feature game, and the composite feature game being triggered when a value from the random number generator corresponds to one of the ranges of values assigned:
when the composite feature game is triggered based on a first feature state that the first feature game is currently in, determining whether the first feature game has reached a first threshold for the first unenhanced state, in response to determining that the first feature game has reached the first threshold for the first unenhanced state, boosting the unenhanced first game play characteristic for the first unenhanced state to an enhanced first game play characteristic for a first enhanced state, and dynamically incorporating composite game play characteristics into the composite feature game corresponding to (a) the first enhanced state with the enhanced first game play characteristic, and (b) (i) the unenhanced second game play characteristic when the second feature game is in the second unenhanced state or (ii) an enhanced second game play characteristic when the second feature game is in a second enhanced state.

### Claim 15 (depends on 14)

The non-transitory computer-readable medium of claim 14, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the steps of: when the unenhanced first game play characteristic includes awarding a plurality of free games, increasing the plurality of free games; when the unenhanced first game play characteristic includes awarding a plurality of pay lines, increasing the plurality of pay lines; when the unenhanced first game play characteristic includes awarding a plurality of additional display positions, increasing the plurality of additional display positions; when the unenhanced first game play characteristic includes awarding a multiplier, increasing the multiplier; and when the unenhanced first game play characteristic includes awarding a configuring symbol for one of a first prize and a second prize, updating the configuring symbol to be awardable for both the first prize and the second prize.

### Claim 16 (depends on 14)

The non-transitory computer-readable medium of claim 14, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the steps of, when the first feature game uses a first weight table for awards in the first unenhanced state, using a different first weight table for different larger awards for the first enhanced state.

### Claim 17 (depends on 16)

The non-transitory computer-readable medium of claim 16, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the step of returning from using the different first weight table to using the first weight table when all entries in the different first weight table have been selected.

### Claim 18 (depends on 15)

The non-transitory computer-readable medium of claim 15, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the steps of conducting the first feature game with the unenhanced first game play characteristic when the first feature game is in the first unenhanced state, and conducting the first feature game with the enhanced first game play characteristic when the first feature game is in the first enhanced state.

### Claim 19 (depends on 14)

The non-transitory computer-readable medium of claim 14, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the steps of incrementing a first game event counter in response to an occurrence of a first game event in the first feature game, advance the first feature game from the first unenhanced state to the first enhanced state upon the first game event counter reaching a threshold, and resetting the first game event counter upon either the first feature game being conducted with the first enhanced game play characteristic or the composite feature game being conducted with the first enhanced game play characteristic.

### Claim 20 (depends on 14)

The non-transitory computer-readable medium of claim 14, and wherein the one or more sequences of instructions, when executed during the first feature game, further cause the game controller to perform the steps of:
selecting a plurality of symbols from respective ones of a plurality of reel strips for a plurality of columns of symbol positions, wherein each column of symbol positions corresponds to a reel strip of the plurality of reel strips;
controlling the plurality of columns of symbol positions to display the plurality of symbols selected;
upon the plurality of symbols selected comprising one or both of a first trigger symbol corresponding to the first feature game and a second trigger symbol corresponding to the second feature game, assign at least one trigger probability of a plurality of trigger probabilities based on identities of the one or both of the first trigger symbol and the second trigger symbol selected;
determining a trigger outcome based on the at least one trigger probability assigned; and
initiating the feature game based on the trigger outcome, wherein the feature game comprises the first feature game, the second feature game and the composite feature game.
